You wake up feeling wonderful. But also strange, in some indefinable way. Slowly, as you are lying there on the cool bedspread, it dawns on you that you have absolutely no idea where you are. A hotel room, by the look of it. But with the curtains drawn. You don't know in what city, or even what country.
Then the question of 'WHERE AM I?' turns into the question of 'WHO AM I?' It's a question without an answer. Your memory is an open book - with blank pages. You have no name, no known address, no memories of friends or relatives, or schools or jobs. You have... AMNESIA.
This is how Thomas M. Disch's text game Amnesia begins: you lying naked on a hotel bed with no memories whatsoever. As you stumble out of bed, your only thought is to discover who and where you are. Your first task will be to make a proper exit from the hotel, not an easy task since you are completely naked. To make things worse, you are being hunted by trained assassins. Why? You don't know. And I will not tell you either. The object of the game is, of course, to discover your own identity, but also to stop the hunt for your life. The plot thickens with every move you make.
The game's interface is very good. Being only text on a black background, it is important that the text is very detailed. And it is. Since I am not the biggest fan of these text-based games (I like to look at a nice landscape and see all the objects in the game), I was surprised to discover that I was completely drawn into the story of the game from the point I stepped out of the bed. The text really describes every scene with pinpoint accuracy, and you will have no problem navigating through the different scenes. Although you will want to save the game from time to time. After all, you are being hunted.
As an extra bonus, the game comes with a very detailed STATUS description. Here you will see what you are carrying in terms of items and money, your health status, where you are, the day and time and finally your score. The latter is a very nice touch to the game as it is divided into three different sub-groups: the detective score, the character score, and the survivor score. These will increase depending on your actions. If you get off the bed at once, you are a survivor, if you look around and try to remember things, you are a detective, and so on. Your total score will be the sum of these three values. These subgroups also indicate that you can play the game from a different angle every time you play it.
To sum it up: A 5+ score and the biggest recommendation I can give. This game will keep you in front of the screen, whether you like text-based games or not!