Dear Abandonia visitors: We are a small team that runs one of the largest DOS Games websites in the world. We have only 3 members of staff, but serve 450,000 users and have outgoing costs like any other top site for example: our servers, power, rent, programs, and staff. Abandonia is something special. It is a library of old games for you to download. It is like an old gaming arcade with all the old games in their original format. Abandonia is a place where you can find great old games and have fun four hours and years. To protect our independence, we are dependent of our friends using the site. We run on donations averaging around 6 USD (5 Euro). If everyone reading this gave the price of a cup of coffee, our fundraiser would be made easier. If Abandonia is useful to you, take one minute to keep it online for another year. Please help us forget fundraising and get back to Abandonia.
In 1995, Terry Pratchett made a very wonderful move in his career. He took his renowned Discworld series to the screen-that is, the computer screen. Partnered with Psygnosis Ltd., Pratchett crated a fantastic world of comedy and mischief viewed through the clever gameplay of a point-and-click adventure game. Pratchett's stories were a hit back during the time of the adventure games glory, so you can imagine how incredibly popular the games of the same characters and name were Europe and America.
Atop the flying disk planet known as Discworld, flying along in infinite space, foul things are transpiring in the famous city of Ahnk-Morpork. A dark guild have brought back a great beast, one that no one really believes in. But they will before long. Not standing still, the wizards of Unseen University send their most expendable wizard to destroy the threat. Rincewind, the wizzard, er, I mean wizard, is the worlds most inept wizard. He'd much rather run away from the dragon than confront and destroy it, and it doesn't make things any better that the evil bad guys and even Death him-self are all right on his tail. Can Rincewind keep all of Ahnk-Morpork from becoming nice little fried Morporkians? Play this delightful little adventure and find out for yourself.
It's time to talk about the inner workings of this wonderful game. The graphics are up to par, they are a mix between Monkey Island 3 and Simon the Sorcerer. The music is very whimsical and magical, and adds to the atmosphere of the game very well. The puzzles are difficult enough to keep you guessing for a while, fortunately there are none of those annoying pixel hunts. The humor is where the game is really at. I have probably cracked up about a million times in this game, especially at the scenes with the Librarian. I'll let you see that for yourself. Did I mention the inventory is a walking luggage chest?
So to conclude my review, I must say that Discworld is a masterpiece of the adventure genre. A gem like this doesn't come around very often. Not only will it bring a smile to your heart, but you'll want to come back and play it over and over again. Or maybe I just liked it too much. Either way, I give this game a straight, honest-to-goodness 5. Enjoy.
To save and have sound, do like so:
After installing to folder DISCWLD, make a folder titled SAVE. Run Config.bat and configure your sound and audio to Soundblaster Pro if you have it. Open Disc.bat using VDMS Sound, found in our Programs section, make a custom configuration in VDMS Sound and set the Soundblaster to Soundblaster Pro.
Saving the Game
Posted on: 2015-01-17 by arete
You will need to have created the C:/DISCWLD folder and mounted it in DOSbox in order to get this game to save correctly, otherwise it won't work. I've been given to understand that this path is hardcoded into the game.