Dear Abandonia visitors: We are a small team that runs one of the largest DOS Games websites in the world. We have only 3 members of staff, but serve 450,000 users and have outgoing costs like any other top site for example: our servers, power, rent, programs, and staff. Abandonia is something special. It is a library of old games for you to download. It is like an old gaming arcade with all the old games in their original format. Abandonia is a place where you can find great old games and have fun four hours and years. To protect our independence, we are dependent of our friends using the site. We run on donations averaging around 6 USD (5 Euro). If everyone reading this gave the price of a cup of coffee, our fundraiser would be made easier. If Abandonia is useful to you, take one minute to keep it online for another year. Please help us forget fundraising and get back to Abandonia.
Willy Worm is one of the oldest arcade games I know. Quoting the developer Alan Farmer, Willy the Worm is a fast, challenging arcade game with the following special features:
* Fully compatible with IBM PC and Pc jr.
* Color and sound effects are supported but optional
* Not one or two but EIGHT game screens
* Editor included for customizing the game screens
* Top ten high scores and names are saved on disk.“
Sounds nice, aye? BUT, this game was programmed in 1985 and so we need to explain the „color and sound effects“: The graphics is ASCII and the sound is genuine PC speaker beeping. But thats nothing that ruins the gameplay. In fact it's quite fun jumping and crawling around using the cursor keys and the space bar.
To win the game you simply need to get to the bell and ring it. If you are looking for a highscore, be sure to collect the presents on the screen. It is very helpful to make use of the springs as they help you jump quite high.
All I can say in conclusion is that you should definitely play the game yourself. It is worth 25 kB on your hard disk.
Once you slow DOSBox down to around 1500 cycles it becomes playable, but always remember: Making it too slow kills all fun!