Dear Abandonia visitors: We are a small team that runs one of the largest DOS Games websites in the world. We have only 3 members of staff, but serve 450,000 users and have outgoing costs like any other top site for example: our servers, power, rent, programs, and staff. Abandonia is something special. It is a library of old games for you to download. It is like an old gaming arcade with all the old games in their original format. Abandonia is a place where you can find great old games and have fun four hours and years. To protect our independence, we are dependent of our friends using the site. We run on donations averaging around 6 USD (5 Euro). If everyone reading this gave the price of a cup of coffee, our fundraiser would be made easier. If Abandonia is useful to you, take one minute to keep it online for another year. Please help us forget fundraising and get back to Abandonia.
Before I tell you something about the game I have to talk about the developer. His name is John Romero. He had done several small games (mostly in competition with his best friend these days) and some BIG games. The best known game of Mr. Romero was DOOM (where you hear him speak backwards in the last level: “If you want to win the game. You’ve got to kill me. John Romero”) or Wolfenstein 3D. Knowing this makes us expect a good and addictive game then ...
Pyramids of Egypt ‘s story is told in a few sentences: You are “Mike the Explorer” who comes to the Egypt pyramids to steal (or maybe collect for a museum) all the diamonds of each of the 100 chambers. To protect the treasures from the thieves, the rooms are guarded by deadly snakes that kill with one bite. That’s it.
You move our hero with the cursor keys. When a “deadly snake” comes your way you need to get your gas and light a fire that will kill the enemy. (Do this by pressing space - but be careful you must have a wall to the south east or south west of you!). When you run out of gas, additional cans will spawn if you're lucky enough. After collecting all gems a secret door appears and leads you to the next room (where you normally have to expect even more snakes). You are also rewarded with an extra life. Once you got killed you can see a bit of Mr. Romeros humor. You are not just dead like in other games. No, you die full of agony, bleeding and screaming (if the speaker beeps can be called screaming?!).
The sound and graphics are … errm, let’s say OK for 1989 when this game was released. A few beeps from the internal speaker (or emulated speaker in DOSBox) and CGA graphics with, as a matter of fact, hardly any details. But graphics and sound is not what this game makes a good game. It’s the simplicity! You do not need to read a 300 pages manual to play this game and that’s fun. Just explore the pyramid and try to get the new high score. Fantastic! 5 out of 5 points for me! Another proof that a great game with 100 (!) levels needs less disk-space than its screenshots on abandonia. =;o)