Dear Abandonia visitors: We are a small team that runs one of the largest DOS Games websites in the world. We have only 3 members of staff, but serve 450,000 users and have outgoing costs like any other top site for example: our servers, power, rent, programs, and staff. Abandonia is something special. It is a library of old games for you to download. It is like an old gaming arcade with all the old games in their original format. Abandonia is a place where you can find great old games and have fun four hours and years. To protect our independence, we are dependent of our friends using the site. We run on donations averaging around 6 USD (5 Euro). If everyone reading this gave the price of a cup of coffee, our fundraiser would be made easier. If Abandonia is useful to you, take one minute to keep it online for another year. Please help us forget fundraising and get back to Abandonia.

When Abandonia was founded it was to collect and present all old games where the copyright protection had been abandoned, hence the term ’abandonware’ and the site name Abandonia.com. We are still doing our best to keep the site open and free and will appreciate your support to help it stay that way.

‐ Thank you from the Abandonia Team

We are trying to make it easy for people in every country to donate. Please let us know how we could make it easier for you.

Please give whatever you can to help us.

Amount: Currancy:

or
select language!
English
password:
not a member yet? register here! forgot your password? reset here!

Download Bargon Attack

Bargon Attack
 
Producer:
Publisher:
Year:
Keywords:
Size:
6066 kb
Compability:

 

Download






I'm sure a lot of you will never have heard of Bargon Attack before which doesn't come as too big a surprise though, because this game isn’t very brilliant, sadly enough. Compared to Coktel Vision's other adventure game, this one really scrapes the bottom of the barrel.

Let's start with the story: aliens take over the planet, and you, Bob Sprite, have to defeat them. Well, totally original right? Right? Okay, it’s a totally lame and lazy plot. But if only that was the only thing wrong with this game...

For starters, the “interface” is extremely sparse. Despite having huge black borders at the bottom of practically every location, the space goes nearly completely unused, making the game feel really cramped. But even worse is the way you interact with the world. There are only two actions you see: right clicking opens the inventory, left clicking does whatever the game decides. It may be picking up an item, using an item, looking at an item, whatever, but you have no idea what action it will be until you click on it. This makes any interaction totally non-transparent and is a critical mistake for any adventure game to make.

The game is also oddly sensitive to where you click, too. At the start you’ll find a trunk. When you get it open, clicking on the bottom part of the trunk won't do anything, but if you click on the top part (the lid that is open), your avatar will take out an item and drop it on the  floor. Why? I mean, both parts are labeled “A trunk..” so why would clicking on the top or bottom part make any difference? Another cardinal sin! That's two major sins and we haven't even left the first screen.

Oh but, what's that there?! A pixel hunting puzzle! Oh yes, ladies and gentlemen. Coktel are on a roll here. There's actually an object to pick up that is exactly one pixel big – and it's far from the only item in the game like that, the game is littered with them.

The longer you play, the more problems pop up left and right – how Coktel managed to get all these bad design decisions into one game....  Another example: you can die in this game. This is no problem on its own but when you die, it's usually through no fault of your own! Usually, it’s a cheap way to make sure you didn't forget to do anything but lord  knows what because the game gives no hints. When I didn't lock a door, I got killed by one of the Bargon aliens on the next screen! What does locking a door have to do with getting shot? Nada. Good thing I had a walk-through at hand because I'd probably have committed hari-kiri trying to figure out the logic behind this game.

Really though, this game is one disaster after another. Items that  disappear from your inventory for no reason other than you moving to the  next screen, twisted puzzle logic (apparently, you can use a pump to  inflate a burst tire according to Coktel), no music at all, annoying sound  of footsteps, etc. etc. etc. Except for the reasonable graphics, this game has absolutely nothing going for it.

In the end, this game deserved to be forgotten by history. This is Coktel’s Pandora's Box, with nearly every sin an adventure game can make all rolled into this one game. You should get stuck because of tough puzzles, not because of demented design decisions, which you'll drown in when playing this game. Bottom line: avoid this game unless you want to see exactly what adventure games shouldn't do.


advertisment

Reviewed by: red_avatar / Screenshots by: red_avatar / Uploaded by: red_avatar / share on facebook
 

User Reviews

If you like this game, you will also like

 
genre:
Adventure
theme:
Comedy, Fantasy,
perspective:
 
genre:
Adventure
theme:
Comedy, Fantasy,
perspective:
 
genre:
Adventure
theme:
Comedy, Fantasy,
perspective:
 
genre:
Adventure
theme:
Arcade, Futuristic,
perspective:


Your Ad Here