The graphics were half decent for the time. The cockpit looks pretty detailed and the view out of the window's not bad. (If you think about it, since the cockpit occupied half of the screen, the developers only needed to show a half-screen view!)
On a 386 or even a 386SX with a run-of-the-mill VGA card, the graphics were quite acceptable. I'd say the graphics would be about on par with those of contemporaries such as F-19 Stealth Fighter.
Without a sound card (that is, without a Soundblaster or a GUS), sound can be had sound anything but tinny. With a Soundblaster, most of the sound when in flight is simply the sound of the engine. If you're flying a jet, you hear the whine of the turbine. If you're flying a propeller driven plane, you hear the rattle of the propellers. The sound of the weapons (mostly cannon or machine guns) is nice.
The sound isn't all that bad. It does add to the experience but I would highly suggest headphones over speakers.
There's no voice acting except for some sound bites from Chuck himself.
Here is where this game shines. Yes, it might be a bit dumbed down but it's neat how you can push each aircraft to its limits. When playing, be very careful to keep your aircraft within its flight envelope. It can be quite easy to stall and, in the middle of combat, stalling is NOT recommended.
The historical missions are neat, as they put the player in the cockpit of actual combat missions. Historical missions range from shooting down Allied bombers in World War II to a MiG combat air patrol in the Korean War, to Cunningham's Ace in a Day during the Vietnam War.
Players can also create their own missions and, in doing so, can mix and match aircraft from different eras. How many FW-190s would it take to take down a single F-4? Or can a single MiG-15 take down a number of P-51s?
Is the game easy? No. But it can be. To do well (so I found, anyway) one must almost think in 3D. Dogfights are fun but can be confusing until you get the hang of thinking in 3D. And remember, tight turns are good but they can bleed air speed. A Split S maneuver can be quite useful to either get the hell outta Dodge but, for some reason, I found it hard to use in the prop aircraft.
Simply put, this game was FUN.
Oh, and if I remember correctly, the The manual is included in the download, but you could also hunt up a half-decent book on fighters and use that! (That's what I used when I first encountered this game back in the 90s.)
Gameplay. I found it a fun game to play. Also, trying out weird scenarios can be fun -- 3 P-51s, a few FW-190s, maybe even some MiG-15s against you in an F-4. Can you take them all down?
Sound is kind of monotonous. Graphics might need some work compared to modern games (well, duh ....). But, given the time, the graphics are actually not bad. (Heck, Mechwarrior's graphics consisted of blocks of color and it was still a great game!)
Verdict: If you like a good ol' knife fight in the sky, grab this game. None of this BVR crap. You get up close and personal with your opponent as you try to shoot each other down with cannons and machine guns!
Oh, and strafing ground troops can also be fun. Just remember to pull up before you kiss the ground.
The game manual is included in the archive with the file name "Yeager.txt". It includes the copy protection codes, necessary to start the game, under the "Airplane Descriptions".