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#1 | ||
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![]() I don't know, what about you, but I was shocked. :crazy:
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"Paladin work is never done..." ![]() |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() Ah, yes.
the-product.de These guys are the masters of texture compression and vector graphics coding. Notice how you can run it in whatever resolution and color depth, and the product will use the same settings as your desktop! 2/3 of the 64kb are textures, and another 1/4 is the midi music and text. The object metadata is tiny. And, they release a new demo every 6 months or so, if i remember correctly. EDIT: you should know that it only runs well on newer graphics cards, with hardware support for bump mapping, environment mapping, fog, flares, etc. Actually that's why it's so small. |
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#3 | ||
![]() ![]() ![]() Join Date: Dec 2004
Location: Eindhoven, Netherlands
Posts: 1,508
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![]() More 64k demo's and intro's
but if 64k is too much for you to DL, you could always go for 4k intro's |
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#4 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Zagreb, Croatia
Posts: 1,867
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![]() Those things exist since the time of Amigas they probably existed even before, it's a pretty popular hobby in some European countries...
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[14-12, 16:08] TotalAnarchy: but the greatest crime porn has done is the fact that it's all fake and emotionless, that's why I prefer anime hentai frankly |
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#5 | ||
![]() ![]() ![]() Join Date: Oct 2003
Location: Telford, England
Posts: 1,303
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![]() Thats good, and runs well on my card.
I remember once someone posted a shooter that was tiny... Oh noes! I just found out that it's only 63.5kb! its all wrong!
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I liked the old forum.. =/ |
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#6 | ||
![]() ![]() ![]() Join Date: Jun 2005
Location: Edinburgh, Scotland
Posts: 1,493
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![]() Quote:
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#7 | ||
![]() ![]() ![]() Join Date: Oct 2003
Location: Telford, England
Posts: 1,303
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![]() compression ratio of 30000:1.
It tells you at the end. Its really 1.9GB of information...
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I liked the old forum.. =/ |
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#8 | ||
![]() ![]() ![]() Join Date: Jun 2005
Location: Edinburgh, Scotland
Posts: 1,493
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![]() I know, but I was impressed at how they got it that small.
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: Velen, Germany
Posts: 711
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![]() Quote:
for me it looks like: - lots of tiny textures that can be easiely compressed (look how blurry it looks) - some direct 3d code - some samples repeated over and over so maybe they would have 1.9 GB of total if they wouldn't repeat anything and had to store each single pixel and each single milisecond of sound and the animatiosn asweel ... so I am still amazed that they put all this is less than 64 kB but I don't think that they are the ultimate gurus ... before |
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