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Old 28-10-2005, 05:55 AM   #1
Nick
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I don't know, what about you, but I was shocked. :crazy:
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Old 28-10-2005, 07:14 AM   #2
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Ah, yes.
the-product.de
These guys are the masters of texture compression and vector graphics coding. Notice how you can run it in whatever resolution and color depth, and the product will use the same settings as your desktop!
2/3 of the 64kb are textures, and another 1/4 is the midi music and text. The object metadata is tiny.
And, they release a new demo every 6 months or so, if i remember correctly.

EDIT: you should know that it only runs well on newer graphics cards, with hardware support for bump mapping, environment mapping, fog, flares, etc. Actually that's why it's so small.
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Old 28-10-2005, 07:31 AM   #3
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More 64k demo's and intro's

but if 64k is too much for you to DL, you could always go for 4k intro's
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Old 28-10-2005, 08:15 AM   #4
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Those things exist since the time of Amigas they probably existed even before, it's a pretty popular hobby in some European countries...
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Old 28-10-2005, 08:20 AM   #5
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Thats good, and runs well on my card.
I remember once someone posted a shooter that was tiny...

Oh noes! I just found out that it's only 63.5kb! its all wrong!
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Old 28-10-2005, 01:38 PM   #6
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Quote:
Originally posted by Nick@Oct 28 2005, 06:55 AM
I don't know, what about you, but I was shocked. :crazy:
That was amazing. How can it only be 64kb? :crazy:
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Old 28-10-2005, 01:51 PM   #7
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compression ratio of 30000:1.
It tells you at the end.
Its really 1.9GB of information...
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Old 28-10-2005, 01:55 PM   #8
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I know, but I was impressed at how they got it that small.
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Old 28-10-2005, 02:28 PM   #9
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http://theproduct.de/

their official site. Lots of great stuff there.
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Old 29-10-2005, 07:58 AM   #10
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Quote:
Originally posted by Danny252@Oct 28 2005, 03:51 PM
compression ratio of 30000:1.
It tells you at the end.
Its really 1.9GB of information...
I really wonder where they count that much data ....

for me it looks like:
- lots of tiny textures that can be easiely compressed (look how blurry it looks)
- some direct 3d code
- some samples repeated over and over

so maybe they would have 1.9 GB of total if they wouldn't repeat anything and had to store each single pixel and each single milisecond of sound and the animatiosn asweel ...

so I am still amazed that they put all this is less than 64 kB but I don't think that they are the ultimate gurus ...

before note that this is just IMHO
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