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I don't know, what about you, but I was shocked. :crazy:
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Ah, yes.
the-product.de :D These guys are the masters of texture compression and vector graphics coding. Notice how you can run it in whatever resolution and color depth, and the product will use the same settings as your desktop! 2/3 of the 64kb are textures, and another 1/4 is the midi music and text. The object metadata is tiny. And, they release a new demo every 6 months or so, if i remember correctly. EDIT: you should know that it only runs well on newer graphics cards, with hardware support for bump mapping, environment mapping, fog, flares, etc. Actually that's why it's so small. |
More 64k demo's and intro's
but if 64k is too much for you to DL, you could always go for 4k intro's :D |
Those things exist since the time of Amigas they probably existed even before, it's a pretty popular hobby in some European countries...
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Thats good, and runs well on my card.
I remember once someone posted a shooter that was tiny... Oh noes! I just found out that it's only 63.5kb! its all wrong! |
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compression ratio of 30000:1.
It tells you at the end. Its really 1.9GB of information... |
I know, but I was impressed at how they got it that small. :D
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for me it looks like: - lots of tiny textures that can be easiely compressed (look how blurry it looks) - some direct 3d code - some samples repeated over and over so maybe they would have 1.9 GB of total if they wouldn't repeat anything and had to store each single pixel and each single milisecond of sound and the animatiosn asweel ... so I am still amazed that they put all this is less than 64 kB but I don't think that they are the ultimate gurus ... before :tomato: note that this is just IMHO |
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