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Old 26-05-2009, 07:19 PM   #1
MrFlibble
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Default MrFlibble - Dune II v1.07 Fix

Some time ago I have contributed to Abandonia the Improved AI Scenario (Mission) Pack for Dune II, which fixed a nasty error called the team bug, which prevented the AI from assembling attack teams of combat vehicles, thus reducing game difficulty (not to say disabling an important game feature). Since then, I have made a revised version of Dune II missions, with even more errors fixed (the devs have left quite a few of them, see below), and compiled a small patch that fixes the "team bug" and some other errors. Apart from that, it modifies the game's setup program to enable multiple sound device selection, akin to the official sound patch from Westwood Studios, whilst retaining lanaguage selection as well (the Westwood patch was designed for the US release and does not support language selection).

Here's the full list of changes:

Global scenario (mission) fixes:
  • Fixed the internal syntax error which prevented the AI from assembling attack teams of vehicles ("team bug").
  • Fixed the error which prevented the player from buying Ornithopters at the Starport in missions 8 and 9.
  • Fixed the errors in some scenarios which allowed certain Houses occasional access to units they normally can't produce, either via reinforcements or due to pre-placed buildings (e.g. WOR owned by an Atreides AI player). (This does not affect units available to the player at Starport).
Minor scenario (mission) fixes:
  • Fixed all Atreides missions where the unit limit was lower than 25 (SCENA001 till SCENA010).
  • Fixed invalid spice bloom placement in SCENA005.
  • Reinstated the sandworms that were commented out in SCENH008.
  • Fixed invalid Hi-Tech Factory placement in SCENH015 and SCENO015.
  • Fixed the error that disabled Devastator reinforcements in SCENH017, SCENH018 and SCENH019.
  • Changed the player's starting credits from 1500 to 1000 in SCENO022 (the extra 500 credits were a result of an error).
  • Removed the unused CHOAM (Starport related) section from SCENA001.
  • Removed obsolete reinforcement sections from SCENA002, SCENA003, SCENA004 and SCENH004.
  • Removed junk lines (probably obsolete map data) from SCENH002 and SCENH007.
  • Fixed incorrect hit point values for pre-placed buildings in SCENH006.
  • Removed duplicate Spice Silo and Light Factory structures in SCENO005 (two identical structures were positioned at the same coordinates).
  • Fixed all missions where the MaxUnit value name was misspelled as MaxUnits for an AI player (SCENA005, SCEN017, SCENA018, SCENA019, SCENH017, SCENH018, SCENH019, SCENO017, SCENO018, SCENO019).
  • Set the spice quota value to 0 in SCENA022, SCENH022 and SCENO022 (was 2500, but did not actually affect anything).
Mentat information fixes:
  • Fixed incorrect power consumption values for the Barracks and the Starport (the incorrect values of 20 and 80 were changed to the actual 10 and 50).
  • Fixed incorrect information in the advice for mission 2 (any House); the Mentat tells that the Barracks/WOR required a Windtrap to be built, whereas actually it requires an Outpost as well.
In-game spelling fixes:
  • Fixed the spelling of the word "Ornithopter" (was "Ornithipter").
  • Fixed the spelling of the word "incompatible" (yes, I'm pedantic ).
  • Fixed the spelling of the word "complement" in the copy protection dialogue.
  • Fixed the spelling of the word "Starport" in the building hints section.
Sound fixes:
  • Fixed the error that prevented the number four from being announced during the missile launch countdown in German and French.
Misc changes:
  • The "manual check" dialogue is now removed completely.
Setup program changes:
  • The setup program now allows to configure multiple sound devices for DUNE II (check SETSOUND.TXT for more information).
  • Several text mistakes in the setup dialogue were fixed, most notably the music device selection is no longer misleadingly introduced as "Play sound from" (instead of "Play music from").

The patch is compatible with the release of the game hosted at Abandonia (at least, with the one that was here when I checked last time ). If you decide it's worth hosting, I think you can remove the old scenario pack I've mentioned above, and the Westwood sound patch, too.
Attached Files
File Type: zip dune2_107eu_fix.zip (24.7 KB, 34 views)

Last edited by MrFlibble : 27-05-2009 at 11:37 PM.
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Old 27-05-2009, 06:03 AM   #2
TotalAnarchy
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If you're sure we can remove your previous fix and put this instead, but the official patch remains, because there are people who prefer to play it raw.
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Old 27-05-2009, 06:37 PM   #3
MrFlibble
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Quote:
Originally Posted by TotalAnarchy View Post
If you're sure we can remove your previous fix and put this instead
Yes, the old fix is certainly outdated, and lacks a lot of features introduced by the new patch.

As for the official sound patch, I don't know why WS did not do a similar one for the European three-language release - probably this is because that release was made by an external company in the UK, as I've heard. Anyhow, the option to select different sound devices for music and speech is present in all versions of the Dune II setup program, only it is disabled. Great thanks to Nyerguds for re-enabling it in the three-language version setup!
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Old 28-05-2009, 07:41 AM   #4
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Ok, I'll do it tomorrow. Thank you for the effort of keeping Dune II clean and alive.
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Old 28-05-2009, 09:01 PM   #5
MrFlibble
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Quote:
Originally Posted by TotalAnarchy View Post
Ok, I'll do it tomorrow. Thank you for the effort of keeping Dune II clean and alive.
My pleasure
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Old 29-05-2009, 08:55 PM   #6
Gilneas
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Trojan detected in exe. W32/Smalltroj.GEON
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Old 29-05-2009, 09:26 PM   #7
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what are you using? kaspersky says it's clean
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Old 29-05-2009, 09:29 PM   #8
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Quote:
Originally Posted by _r.u.s.s. View Post
kaspersky says it's clean
True, but:

http://virusscan.jotti.org/de/scanre...8491e61a618d48
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Old 29-05-2009, 09:35 PM   #9
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probably mistake of this "norman"
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Old 30-05-2009, 08:27 PM   #10
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Antivirus software tools often report false positives in custom-generated EXE files. There should not be any trojans in the patch.

However, if you want, I can just package all the modified files into a RAR/7zip archive, but then it will be larger, and there will be risk of people installing the patch upon a wrong version of Dune II (there are, in fact, several different releases of Dune II with the version number 1.07) , which can even lead to game crashes.
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