07-06-2009, 03:31 PM | #11 | |||
Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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Quote:
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07-06-2009, 05:20 PM | #12 | ||
Join Date: Apr 2009
Location: Highgate, England
Posts: 1,459
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Okay - but I don't think programming is going to help very much.
Can you suggest a better place, Chosen, or shall I just leave it here and hope that someone finds it. I know that this sub-forum's description is about AB games, but it's pretty dead... It will most likely turn out that I have to write it myself anyway, but people's ideas are always helpful. |
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08-06-2009, 12:00 AM | #13 | ||
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Location: Norman, United States
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08-06-2009, 02:53 AM | #14 | ||
Join Date: Oct 2005
Location: Capital Federal, Argentina
Posts: 582
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But I will see, maybe I can come up with something I can help? |
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08-06-2009, 12:22 PM | #15 | ||
Join Date: Feb 2005
Location: Praha, Czech Republic
Posts: 3,273
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In regards to what you were saying about character/s, I reckon the cast should be where the strong characterization happens. If the user player character is "blank" (for want of a better word) then the user projects their own personality onto it, an example of this working well is Gordon Freeman.
Also, stick a bald monkey in there somewhere for me would you please?
__________________
I have vestigial adventure elements |
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08-06-2009, 12:40 PM | #16 | ||
Join Date: Apr 2009
Location: Highgate, England
Posts: 1,459
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El Quia: No probs - but if you ever have any ideas, will you bounce them for me? I value your input on this sort of thing.
Lulu: Bald Monkey - can do! I was more thinking about the player/char's persona in what their responses would be to certain things. I'll figure something out. |
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08-06-2009, 12:43 PM | #17 | ||
Join Date: Oct 2005
Location: Capital Federal, Argentina
Posts: 582
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But I agree with lulu. Not about the monkey, of course, but about the player character: it should be left as personality free as possible, but not by making him the silent character where all the others characters speak for him, as is usual in some games. Give him dialog options, but a varied dialog tree, so the player can asks things in whichever way s/he wants. As for the NPCs... well, you have the personality of all the people here |
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08-06-2009, 02:07 PM | #18 | ||
Join Date: Feb 2009
Location: Meridian, United States
Posts: 154
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As far as a puzzle for this game:
Maybe at one point you need to convince an army of Lemmings to retrieve the Abandonia logo for you?
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"When Microsoft starts making software for Linux, it means I've won." --Linus Torvalds |
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08-06-2009, 02:12 PM | #19 | ||
Join Date: Oct 2005
Location: Capital Federal, Argentina
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08-06-2009, 05:20 PM | #20 | ||
Join Date: Mar 2008
Location: Chicago, United States
Posts: 176
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Maybe traverse through different games? Or getting help from a character from one game in another? Caleb Going through The Last Half of Darkness might be interesting.
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