Quote:
Originally Posted by Lulu_Jane
Also, stick a bald monkey in there somewhere for me would you please?
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That would be creepy, methinks.
But I agree with lulu. Not about the monkey, of course, but about the player character: it should be left as personality free as possible, but not by making him the silent character where all the others characters speak for him, as is usual in some games. Give him dialog options, but a varied dialog tree, so the player can asks things in whichever way s/he wants.
As for the NPCs... well, you have the personality of all the people here