27-08-2011, 02:00 PM | #11 | ||
Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
Posts: 2,532
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27-08-2011, 03:40 PM | #12 | ||
Join Date: Sep 2007
Location: Pescara, Italy
Posts: 989
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Helpful Yoga, when you find a big strong armor equip it to Capo please.
From way too hot italy Capo |
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27-08-2011, 07:02 PM | #13 | ||
Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
Posts: 2,532
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Quote:
Non,non, impossibile! Your hero Capo character is the best character with the best armor and equipment and weaponry. My favorite. Pls see attached picture. Grazie, amigo. Oh, In BG yesterday temperatures reached 37 Degrees after Celsius. But yoga stayed under working conditioner and plays and plays. Last edited by yoga; 03-05-2012 at 06:28 AM. |
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27-08-2011, 07:31 PM | #14 | ||
Join Date: Apr 2005
Location: Linz, Austria
Posts: 284
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Yoga, to make everyone a thief/mage at level 2 etc. etc.. according to Capo's advice is a nonsense. Your party will just end in sadness and defeat sooner or later.
I'd recommend loading up a savegame before you have changed my tactic of dual-classing at level 9. Trust me, this previous party can handle ANY problem. * the Druid can cast "detect traps" * the Cleric can cast champions strength plus draw upon holy power in combo, so at 25 strength he can easily break every safe open... * ...and if that one doesnt get it open, then the bard's "knock" spell will ! Won't you rather give up these teletubbies you made out of my brave men? It's up to you, but I only tell you that I would have taken a dwarf as a plain fighter, and an elf as thief. Remember, you'll have to live with your choice for a very, very long time.
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For some people it's Windows, for others it's the longest virus in the world!
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27-08-2011, 08:43 PM | #15 | ||
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,712
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I must warn yoga that what you "suggest" would ultimately slow the party, and would require very serious meta-knowledge, therefor only suggested to hardcore & experienced players, not for poor yoga.
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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27-08-2011, 11:05 PM | #16 | ||
Join Date: Feb 2006
Location: Freiburg im Breisgau, Germany
Posts: 552
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No need to reload a previous save, the party is powerful enough to handle everything in the game (maybe even too powerful to keep the game challenging enough for Yoga the great strategian ).
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28-08-2011, 05:57 AM | #17 | ||
Join Date: Apr 2005
Location: Linz, Austria
Posts: 284
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Well, would you agree some of the disadvantages of his new party are:
The fighter(2)/thief can't fight good with just 1 attack, high tac0 and has no more spells to improve his armor. All the essential cleric spells are burdened upon the only fighter/cleric. He is now totally alone to have access to prayer, recitation, wrath etc. and gains them at half the normal rate. The plain fighter can't cast any self-buffs. With everybody else giving away their melee capacity, its up to him to do the melee. Please consider, those two halfelves (f/c and f/druid) who were the weakest characters in my party are now his strongest. And even though Yoga plays on normal difficulty where the exp aren't boosted unlike HoF, he might level up so slowly that it could become very, very tough to beat the game.
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For some people it's Windows, for others it's the longest virus in the world!
Last edited by Wicky; 28-08-2011 at 06:02 AM. |
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28-08-2011, 06:43 AM | #18 | ||
Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
Posts: 2,532
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Quote:
Dear all, pls wait a moment. I will show all my spells memorized and known. --Why not now, brave? Ah, I am invited to a big party, Y'now. The life of heroes is party after party. The grateful citizens respect his liberator. Ciao |
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28-08-2011, 03:19 PM | #19 | ||
Join Date: Feb 2006
Location: Freiburg im Breisgau, Germany
Posts: 552
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An Icewind dale standard party is fighter, fighter, cleric, thief, mage, bard with maybe 1 stat per character higher than 15 and Yoga's party is definitively more powerful.
Fighter2/mage is more powerful than pure mage, fighter2/thief is more powerful than thief, the multiclasses are also powerful, so are the character stats. A better than average party led by the even better player Yoga the Wise will definitely be sufficient to beat the game, there's definitely no need to enforce an even more powerful but less fun to play party. |
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28-08-2011, 07:05 PM | #20 | ||
Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
Posts: 2,532
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Quote:
YOU very kind, Kmonster. Danke sehr. Well, the party is over, yoga's head is a little ...Y'know.. ha ha ha but promise is promise Here I will show all spells of my party Wicky – Fighter , -2, 69,69 – No spells Scatty – Fighter/Druid, - 2,42,42, Levels 6/7, Resist Fire/cold Level 1 – Memo 5 spells Shillelagh 2, Cure light wounds 2, Entagle Known + Bless, Detect evil, Protection from evil, Remove fear, Curse Level 2 – Memo 5 spells Flame blade 3, Barkskin, Cure moderate wounds Known + Good berry, Charm person, Find traps, Know alignment Level 3 – Memo 3 spells Call lighting 2, Invisibility purge Known + Hold animal, Protection from evil Level 4– Memo spell Animal summonings 1 Known + Cure serious wounds, Protection from lighting, Giant insect,Produce fire, Static charge Quick items: Chant, Remove fear, Prayer Special abilities: Shapeshifts Polar bear, Winter wolf, Boring beetle Capo – Fighter/Cleric, - 2,58,58, Levels 6/6 Level 1 – Memo 5 spells Command 4, Curse Known + Bless, Cure light wounds, Detect evil, Magic stone,Protection from evil,Remove fear, Sanctuary Level 2 – Memo 5 spells Draw upon holy might 5 Known + Aid, Chant, Find traps, Hold person, Know Alignment, Resist fire/cold Silence 15' radius, Slow poison, Spiritual hammer, Cure moderate wounds Level 3 – Memo 3 spells Animate dead 3, Known + Dispel magic, Glyph of warding, Protection from fire, Remove curse, Remove paralyze, Invisibility purge, Miscast magic, Rigid thinking, Strength of one, Prayer, Cure disease Hunvagy – Fighter/Mage, - 3,42,42, Level Mage 7, Fighter stopped Level 1 – Memo 4 spells Burning hands 2, Magic missile, Chill touch Known + Identify, Grease, Protection from evil, Intravision, Lardoch's minor drain, Color spray Level 2 – Memo 3 spells Stinking cloud, Gnoul touch, Knock Known + Strength, Invisibility, Detect evil Level 3 – Memo 2 spells Monster summoning I, Haste Known + Protection from normal missiles, Skull trap, Vampiric touch Tomekk – Bard, 2,45,45, Level 8, Blessed Level 1 – Memo 3 spells Identify 3 Level 2 – Memo 3 spells Horror, Protection from petrification, Blur Known + Same Level 3 – Memo spell Monster summoning I Known + Haste, Flame arrow Level 4 – 1 known spell Confusion Quick items
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