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Old 16-08-2008, 04:06 AM   #41
yariel
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...
hmm, to make it less likely to cheat ...
can someone have crack, trainer or hack but only affecting shop stock only ?
(like they have unlimited stock or their stock being replenished ... cause money can be easily being get but not for rare aspect ... )
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Old 17-08-2008, 12:38 AM   #42
Sanobone
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This is such a great game although I always had trouble tuning my spells any tips?
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Old 19-08-2008, 07:13 AM   #43
yariel
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...
what tuning do you mean ... ?
the max addition is being listed in FAQ's ...
but if you somehow need to know what should being added ...

any spell Canceler better being added with candle ... (clear skies, fly Swat, etc) ... the attack in it won't damaging the enemy but it's "damaging" the length of the other spell ...

Only conjurer spell need stone and a healing one ... the other spell is having a bad effect if you add it (shorter the speed and reducing the duration ...

a spell like Magic Sword is counted as conjured tough ...
a great spell, It' floating, don't need "Water Breath" spell and in higher level it's poisonus ...

and a spell like Fireball or thunderbolt is kinda useless tough ...

Damage through defense tactique ...
you have a defense spell with knife aspect earlier right ?
do max mod with it 8 for all ingr and cast excately at the position of your enemy ... the Magic Field will damaging the enemy ... and eventually killed it ... in a wizard battle it'll make the wizard immobile tus you can damaging and striking at your leisure ... (didn't work at higher level wizard tough ...)

do Max Aspect and reagant trick at begining will help a lot latter since you don't need to buy more ...

I'll send a save game from My gameplay if you want ...
- At begining of Game
- Most spell at Lv3 from all college
- 65k all ingr and 255 for most basic aspect
- Have 4 elemetal greater totem with
Water Breath, Fly, Dragon, Earthquake
(all already being Mod by their Max capability)

(I tried to make all Lv 4 spell and make it into the basic amount of college (no need to add 1 extra aspect) maybe a month or so ...

Last edited by yariel; 19-08-2008 at 07:19 AM.
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Old 22-08-2008, 04:56 AM   #44
yariel
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hint of college Magic from easiest to hardest to play
1. Earth ...
Most Magic can be used in other Domain, and it's easy to obtain the aspect thus it's posssible to cast more spell (this perfect with Max ingr trick at begining) usually you bombard with dozen of spell and leave it to the underling (orc, Magic sword)
Mass spell type, put an army and march together
Opposite Element is Air
Compatible element (easier to conquer area) is Earth, Fire and water

2. Air
some magic is in Area type and in mod one... and can make damage through all map ... Focus in large but small damage or play with strategy tough 15-20% spell not be available in Fire and Water Domain
The aspect availabe is somehow quite common
for mid and dirrect attack (FLY spell is very usefull
Opposite Element is Fire and Water (halfway)
Compatible element (easier to conquer area) is Earth and Air

3. Fire
most magic mostly for damaging ... but for terrain it'll take at Fire Domain only except Fire Storm spell ... about 80% of fire spell cannot be used in water Domain and the aspect it's self is kind of rare ... a hard one to cap with ... for a direct assalut type strategic
Opposite Element is Water, tough it's getting very powerfull at last level
Compatible element (easier to conquer area) is Fire,Air, Earth

4. Water Domain
usually mod type of spell like Invisible, water breath, etc, focus in area type damage and a continous one strategic play, the ingr is kinda rare but not as rare as fire ... kinda hard to be used too but somewhat can be extremely useful latter in game
Sneak attack play while at mid distance
Opposite Element is Fire
Compatible element (easier to conquer area) is Earth, Air (the only class that didn't work well at it's own domain *sigh*)

Last edited by yariel; 22-08-2008 at 04:58 AM.
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Old 17-05-2012, 06:09 PM   #45
LazyLion
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Quote:
Originally Posted by olemars View Post
For the unaware: to get sound (what little there is of it anyway), run "SC S" to configure the sound card settings. With dosbox that's typically sound blaster pro with io 220h, irq 7 and dma 1.
Hello,

I don´t have sound when I start the game and I can´t find any SC S file in my folder?!
There is only SC exe. How can I get sound?

Thanks
                       
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Old 17-05-2012, 11:23 PM   #46
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*facepalm*
There are no spaces in DOS filenames.
SC S is equivalent to SC.EXE S
And no, you don't have a FILE named "SC.EXE S" either.
Just type in the letters as given, without the quote marks.
The S is a command line argument that - for this particular game - makes the executable run sound setup first.
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Last edited by The Fifth Horseman; 17-05-2012 at 11:28 PM.
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Old 18-07-2012, 06:24 PM   #47
gakachan
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I still have the original game box, spellbook and even a POSTER that comes with the game! Definitely one of my favorite games in the 90's, and I wish it was more well-known.

I never tried restarting the game to become a "Master of Magic" though. But if you use the edit spell (as someone posted earlier), you can get most of the spells in the game. Example: Edit your Catapult spell which all spell schools can cast, add ingredients, use the level 4 Earth word, and voila! You've got a Stone Hand that only Earth wizards can mix.

If you do this, Fire wizards can get all spells. I can't remember, but Earth maybe able to get all spells. Water wizards cannot get the Turn to Fire / Turn to Air / Rock Bound spells (BIG loss), and Air wizards cannot get the Icy Web / Snare Web / Flame Web spells (I don't use those anyways so doesn't matter to me).

The difference is: this way you can get all spells in one play through but have to add an extra aspect, your Master of Magic way sounds like you don't add an extra aspect, but your way you have to replay the game 4 times.

I got through 95% of the game using the "Barrier Attack" that someone posted: placing Magic Field / Air / Fire / Mist barriers on top of the wizard to kill him. If you do this, then ALL the 4 elemental schools plays the same way since they all have this spell. So to me, there's no big difference as to which element you pick except the water wizard loses out on some useful transformation spells.

My basic totem arsenal of spells are Magic Field (Earth), Magic Wings (Air), Boil Blood (Fire) and Invisibility (Water). I use flying and invisibility to move towards the enemy wizard, boil blood to agonize the wizard so he can't move, and magic fields to deal most of the damage. In the Mind domain, Magic Wings doesn't work so I switch that to Turn to Air and maybe take Turn to Fire as well to climb over walls quickly. (This is where my water wizard suffers a bit.) If I don't need to be invisible, I take Mist Barriers or Undead or Shape Water or Water Breathing.

Against generators: the Barrier Attack way doesn't work well, so I use magic swords, and explosion early on. Mid-game I cast a Whirlwind right on top of them, which works very well.

Against other critters, usually an Icy Storm and Make Light (and later: Snowstorm) kills most orcs and undead and demons. For orcs, I just fly above chasms and they follow me and drop into the pit and die. For undead, I use Barriers or cheap spells or hit and heal. For illusions, they don't damage the stonehenge, so I like to gather them up and lead them there to kill them. Otherwise I use Dispel / Boil Blood / Mind Attack / Fight and heal. Against Demons (I HATE those guys), I use Repel Fire and Psychoimmune to block their spells (annoying agony writhing time), and attack them with barriers and boil blood or mind attacks.

Other secrets:

- I got stuck on killing the Water Lord Wizard because my sword doesn't do any damage on him so I can't finish him off. It took me a year of thinking before I reread the spell description of Energize: it increases melee attack! So to kill him, you must cast energize on yourself before you can get in the last sword hit.

- Press * or / to end the magic wings spell early. Then you can fall at the right time and get the last hit on the wizard.

- I made money by getting (sapphire) pomegranates from big chests and leaving without completing the quest. They keep coming back!

- If you can't figure out how to make a spell, don't worry, they tell you very clearly in-game anyways. It just means you can't use that spell earlier.
                       
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Old 02-11-2012, 06:15 AM   #48
brilyn
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Default Zipped manual won't unzip

Hi there.

I'm running Win7. The game downloads and unzips fine, as does the spell book, but I can't get the manual to unzip. I've tried both WinRar and 7zip.

Winrar complains: "The archive is either in unknown format or damaged".
7zip states that it can't open the file as an archive.

Any chance of reuploading a non-corrupted archive?
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Old 02-11-2012, 06:25 AM   #49
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Quote:
Originally Posted by brilyn View Post
I'm running Win7. The game downloads and unzips fine, as does the spell book, but I can't get the manual to unzip. I've tried both WinRar and 7zip.

Winrar complains: "The archive is either in unknown format or damaged".
7zip states that it can't open the file as an archive.

Any chance of reuploading a non-corrupted archive?
Works fine here, 7zip, manual is in PDF.
Redownload, prob a corrupted download, and don't simply overwrite old downloaded archive but delete it first.
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Old 31-07-2013, 11:07 PM   #50
technojungle
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Quote:
Originally Posted by yariel View Post
...
well, doh I am ...
NOT !!!
I'm just a normal Sexfiend ... :nuts:


tough you wouldn't belive me if I said I played and finished this game 3x at past 10 year ago WITHOUT MANUAL !!!

it was hell, but I manage to get most spell, even those Mind monster summon ...

I find my own formula game because the formula is kinda easy and can be differentiate about 2-4 formulas for each level ...

I even notice that even you miss the formula or number you still can get a new spelll IF YOU MAKE IT AT SPELLBOOK

like Make Dark spell with gold chalice ... just find a low level spell with gold chalice and edit it under ether second level word (guess the closest number for formula), and there you go ... Make Dark inoriginal spell ... :amused:

I notice a trick for 255 Fishhook,Earring,Red Fez, Knive, Onion, Garlic Clove and 65000 for each ingredient (jewel, powder, etc) at early game ... I notice too about restarting feature to bring "reincarnated spellbook" :amused:

and I invent "Master of Magic" trick ... Master 1 of Element ability like Fire, mod and max your all rare spell to max and restarted using different colledge ... the speciality spell like "turn into fire" :v 4 mod max will be there using an earth Wiz as restarted ... etc ....

this I mastered ALL speciality wizard using 1 reagant (use spellbook addition "+" feature) only 1 water colledge before I finished but my PC broken, all saved data lost ... including the game ... :mad: thus I restarting now (after 10 yr) thanks to abandonware I get this game back ...

since I already finished the game multi times at past and know most trick ... isn't that natural if I tried to edit the save game or something ...

I'll post save game in here if I finished all 4 wizard colledge ...
I think I have some glitch. I had the game 13yrs ago and never was able to beat it. The Lord of Water is unbeatable. I get his live to ZERO and he still fights me. summons monsters. I use all my spells and he still lives. WON'T DIE. I had to put the game up. Just downloaded it from here because disk 3 of my original box gameset is corrupt. Same thing going on. Can kill all the Lords except the Water Lord. I'm about to give up. It's pissin me off!
                       
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