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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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![]() If there ever was a multi-player version out....doubt ever
No, though there was an attempt made at a Master of Magic II, about 2 years ago. A company largely known for the excellent AI of its turn-based strategy titles was approached to do it by the current holder of most Microprose licenses, Atari. The deal looked good, everybody on both sides was happy about it, and then Atari's accounting got involved. The contracts stipulated that--get this--Atari would own the code of the new game in all respects, and could do with it whatever they wished. Also that the game actually developing the game not only lost ownership of their own, completely new title, but had no say whatsoever in marketing (they currently do their own very successful online marketing), and could not produce any followups. There were a number of other clauses that were amazing, but those were the most important. Basically, the developers were being asked to start from scratch, write a new game based on MoM's great old ideas, and that they wouldn't even own the result. They backed out swiftly. The good news is that the company in question is now developing an RPG/strategy hybrid very similar in some respects to Master of Magic, as well as to their own current space-based strategy title. Which should go beta towards the end of this year, if all goes well--and with them, it usually does. |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() I've heard the same news, not sure whether they would include a multiplayer section though, seeing how they didn't implement that in their space-based strategy title?
In any case it would be great to see something MoM-like with improved AI. Quote:
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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![]() Quote:
It would also go into open beta, so we'd all get to test it. This sounds very good, indeed. My only criticism is that he wanted to avoid multiple alliances. I'd like to see it in, but he did say that if players really wanted it, the feature would be included. His company has a history of doing just that, so we'll see. Last edited by Borodin; 03-01-2008 at 07:14 PM. |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Well, I guess we're talking about the same company... Their current space title is already a hard AI nut to crack except for a few holes that could be exploited; it would be impressive to see an even better one. It's already a huge leap forward from the usual cheating AI's.
True, I haven't seen any software company so far that listened so closely to their fanbase/customers, which makes it of course all the more promising if some of us can influence the development, learning from titles such as MoM.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#5 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() Maybe you would be interested to share the name of this wonderful and glorious company with us poor fans who have no idea?
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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![]() Quote:
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Well, at http://www.masterofmagic2.com/ you'll find some info about potential candidates to release if not a sequel to MoM, at least something in the same vein
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#8 | ||
![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Wageningen, Netherlands
Posts: 16
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![]() As post from someone that can finish the Impossible, Powerful Magic, 4 opponents mode (so toughest).
Yeah, there is a modification (actually two) out there that allows multiplayer. I have a modification (at least not the second, maybe the first, I may have yet another...) and I have included a link where you can download it. It was not originally in the game. What is the advantage of Archers over Mages and visa versa? Archer can hit units with magic immunity - Sky Drake and Sorcery spells can give this. Mages have no trouble with protections from arrows again. - like skeletons are immune, and some magic items give. This site has loads of information to get started, and some insanely scores which you can read if you let the last wizard live as being quick does not yield as much points for your score as your inhabitants and stuff. Last edited by Deathsangel; 02-07-2008 at 08:13 PM. Reason: (found a site I was looking for) |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Settlement, Christmas Island
Posts: 31
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![]() Using Master of Magic with the latest DosBOX version i encounter no problem during the gameplay, with the correct cycles according to my system it even plays smoothly with sounds.
But, i notice that the waiting between 2 turns is strangely long, even when playing with only 1 AI wizard against mine. Is this normal ? or is this related to this version of DosBOX, as i noticed some DosBOX versions runs some games better than other.
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I know the cure for everything...beer |
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