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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Sweden
Posts: 105
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![]() well well, finally one of my favourite Might and Magic games comes online here on abandonia, spent thousands of hours on this one on my C64
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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![]() Fun title, and the first M&M that was developed on the PC rather than ported over. Looked very good at the time, and was reasonably tough as well as pretty funny. (I seem to recall laughing at the sexily winking "Nasty Witches.") Lots of sly bits of humor, too: the names of the twin sorcerors locked in their towers are anagrams for Gumby and Pokey, the two heroes of an early, popular clay-based cartoon program here in the US (1950s).
Watch out for the Cuisinarts. |
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#3 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Bloomington, United States
Posts: 22
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![]() Does this game have any sort of automapping feature?
Think I'll have to try it again if it does. The last time I tried it was many years ago on an Apple II with a defective disk drive that wouldn't allow me to save. So I had to leave the computer on when I wasn't playing. I actually managed to play it over a week (many hours each day) without getting that party killed. But eventually they became lunch to some foul monsters when I got too reckless in my wandering. |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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![]() Yes, it does. But you have to buy it as a skill for one of your party. I recommend buying it for a second when you're flush with funds, since you can never tell when that particular character will be killed, and you won't know quite how to get back.
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#5 | ||
![]() ![]() ![]() Join Date: May 2006
Location: Horsham, United States
Posts: 3
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![]() Speaking of skills... could I prevail upon someone to either: 1) Upload the manual or 2) Upload a description of the various skills and benefits. (e.g., what does "Arms Master" buy you) The manual is available at replacementdocs.com, but when I try to register or d/l it crashes. And rpgclassics.com does not have that information posted.
It's been so long since I played this, I forget what those skills do. If they work the same as the skills in 3,4, and 5, then I can refer to the World of Xeen docs to find out what I'm getting. Had this for Apple II when it came out, but never got very far, and then switched over to PC and didn't want to lay out the cash for another copy. Now I can finally explore this game. -- mal |
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#6 | ||
![]() ![]() Join Date: Jul 2009
Location: ,
Posts: 2
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![]() I got through square lake an won all the battles. But ofter going through the door i was told i should not be here as i havn't saved King Kahlon.. BUT I HAVE SAVED KING KAHLON IN THE 8TH CENTURY.
I got the lemental orb and four lemental disks and went back and gave them to him. Then he reapeared in the castle and told me to go to square lake with the password wafe. This game has a glitch i can' finish the game. feeling ddissapointed Peter Last edited by Pete789; 07-07-2009 at 03:52 AM. Reason: Couldn't get through the very last bit.. must be glitch |
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#7 | ||
![]() ![]() ![]() Join Date: Feb 2009
Location: Porto Alegre, Brazil
Posts: 3
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![]() MSX2 has a japanese remake of this game...
...and it is excellent! there are more shapes to identify monsters, better overview screen, combat is quite improved (combat screen shows all monsters involved, instead of the first one) ah! names of the spells are shown on the screen, instead of a "spell code" genesis version is almost identical to the PC version. the upgrades are better sound (with background music), spell names shown and during a combat, the graphic of the first monster is replaced when it is defeated (should it be a bug on the PC version?) |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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![]() I tend to prefer general hints to walkthroughs, so here are just a few to keep in mind:
There are 15 skills in all that your party can learn. Any party member can only have 2 skills--and two will need to learn Pathfinder and Mountaineer for these to be used--so choose wisely. Mapping is probably the first skill you should get, and it's conveniently available in Middlegate. I suggest giving it to your sorcerer. I don't bother with hirelings. They have to be paid, and when they gain more levels and become more competent, they have to be paid still more. A party of six should be able to manage gameplay effectively without any trouble, but if you do want assistance, make it someone like Dark Mage who can add extra sorcery power to your group. Just remember to grab a hireling only when you're about to enter a dangerous area, rather than to go looting encounters for gems and gold--because they'll charge you by the day, and you want to make every move count. Party order does make a difference. Your enemies will always be considered to be facing you head on, with melee damage concentrated on places 1, and 2. Put your meat shields there. Notably paladins, since they can't use ranged weapons. Don't forget food. Your party won't heal if you run out of food, even if you rest. Speed, luck, and endurance. These are essential. Speed enables you to attack first, and it's easy to be caught out in the early game without this. Luck boosts your chances in a number of ways. Endurance gives party members more hit points every time they level up, and it's not retroactive. So make these as high as you can at the beginning, along with each party member's prime stat(s). Don't forget that monsters can "call" for allies in battle. Save often. As a rule, don't run away during battle, because this must be rolled by each character individually. |
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#9 | ||
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![]() Just wanted to say thank you for the dosbox note,. Had been struggling to get this this game running and loadfix did the trick.
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#10 | ||
![]() ![]() Join Date: Jul 2008
Location: Boston, United States
Posts: 1
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![]() M&M 2 was the first video game I ever played. I was 8 and it took me a month to figure out how to save a game on my old C64. I think it took me about a year after that to actually finish the game - there are so, so many dungeons, quests, and things to do in general, it still boggles my mind. It's a great game if you've got perseverance, but make no mistake it is a long, tough slog, and because of the sandbox nature of the game it is very easy to get in over your head just wandering around. Save often.
Here's my obligatory hint: nothing will help out your character's stats as much as a cupie doll... Last edited by ixne; 25-07-2008 at 05:14 PM. |
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