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Old 15-02-2007, 03:43 PM   #131
Doubler
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In fact Bethesda claimed that the PC in TES always starts in prison, for a fresh start, no past to mention, you create the char, etc.
Which isn't true either, because the hero of Daggerfall started out as a champion, a shipwrecked one, but not in prison :P
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Old 15-02-2007, 07:27 PM   #132
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Well, you know, he is kind of imprisoned in that dungeon :bleh: Anyway, what kind of shipwreck ends with a person thrown underground?

What I can remember is that in some of the backgrounds you have, depending on your class and race, you can be a prisoner that has been called by the emperor to clean up his dirt.
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Old 15-02-2007, 07:59 PM   #133
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You know, he swam into an underwater cave and came up there in Privateer's Hold :P

And seriously, he can just walk out of Privateer's Hold, that's not imprisonment. No concious act preceded it, nobody intends for him to stay there, not able to get out.
As for every TES game beginning in a dungeon, then MW is the odd one out.

Your character description makes you a personal friend to the emperor, for whatever reason, saving him, or his son, or something else. I didn't have that many different character descriptions. Didn't the emperor actually say 'friend' in the intro?

Edit:
'He was as loyal a subject, ally and friend as you are', Uriel talking about Lysandus.
'I ask this of you as your emperor, and your friend', Uriel about his assignment to you.

Heh, Ocato was a whole lot cooler back then, wasn't he.
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Old 15-02-2007, 08:16 PM   #134
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I thought Arena and Reguard were fun games, but I never found Daggerfall all that great. I always hear people talk about how open ended and immersive it was, but I had so many problems with it that I just got tired of it. I found it drab and boring and repetitive, and BUGGY. Damn it was buggy. It was one of my first experiences with a seriously bugged game, to the point where I always anticipated a crash within the first hour of playing.

I LOVED Morrowind though. I think they nailed the atmosphere and music and sounds just right. I will never forget the music of morrowind or the sounds of the thunder storms and sand storms. Even though the characters were rigid compared to Oblivion, you could fill in the spaces with your imagination, just like we had to do way back when. I thought it harkened back to the good ol days of gaming.

Oblivion did nothing for me. It was fun to showcase my graphics card, but that's it. I found it pretty superficial.
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Old 16-02-2007, 11:01 AM   #135
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Yeah, bugs in Daggerfall were a real pain in the back, but patches made things a bit better. I found Daggerfall a game you can either love or hate, but it hardly leaves you indifferent.

What I don´t like of Morrowind is that it could have been perfect, had they paid a little more attention to character interaction and storyline. They had the Daggerfall experience before, and could learn about those mistakes, but the improvement wasn't that big. Don't think that I don`t like Morrowind, I have a 60 level character, and that means lots of hours of play.

About Redguard, I want to try it, but somehow I'm unable to have it working in my computer.

Mmmm, I'm a Tech wizz now.
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Old 16-02-2007, 11:34 AM   #136
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I have never heard of those games i have to give them a try
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Old 16-02-2007, 11:49 AM   #137
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well i liked Morrowind. i didnt' played the others from the series.

but as i read about Oblivion they wanted to create a very interesting AI (that was supposed to be one big improvement from Morrowind). but it didnt' turn out as planned. The AI was acting too much like human. E.g. when skooma addicts ran out of skooma, they went and killed the merchant who had it. so there were events when testers found the whole towns obliterated (everyone dead). because of soome similar reason. well i think i read it all in the wiki... they wanted to mkae them more humane, but the result was that they got AI with no feelings of remorse or anything like that

Quote:
During testing, however, the AI produced unpredictable results, including the murder of critical NPCs, with the effect of possibly affecting or halting gameplay. Bethesda worked to fix these issues, balancing an NPC's needs against his penchant for destruction so that the game world still functions in a usable fashion. In-game there are over 1,000 different NPCs, not including randomly spawned monsters and bandits. The result is that the AI in the release version is much reduced, only featuring NPC schedules [/b]
from wiki

Also more here
http://www.softpedia.com/reviews/games/pc/...iew-21532.shtml
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Old 16-02-2007, 06:28 PM   #138
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An important improvement over Morrowind (and also Daggerfall) would have been not an impressive AI, but NPC's actually having something to say, not just standing all the day in their huts staring at the walls...

NPC's in Gothic could be a nice example of what I'nm trying to say.
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Old 24-03-2007, 12:01 PM   #139
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I used to have two mods for Bloodmoon: One with an underground house in Balmora, at the "market square" just outside one of the second hand shops, and one with a pack guar salesman in Pelagiad. Now I need them again, but the only ones I found where only available through FilePlanet, which demands you pay for a subscription for "free mods". Anyone have any idea if these mods are available somewhere else? I searched, but I couldn't find them anywhere else.
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Old 25-03-2007, 07:20 PM   #140
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You don't have to subscribe to download on fileplanet
There are public servers that only require registration. Fileplanet thingey = Planet elder scrolls, now in disuse (so sad, it just to be this very cool site, but now, after the changes... *sigh*).
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