well i liked Morrowind. i didnt' played the others from the series.
but as i read about Oblivion they wanted to create a very interesting AI (that was supposed to be one big improvement from Morrowind). but it didnt' turn out as planned. The AI was acting too much like human. E.g. when skooma addicts ran out of skooma, they went and killed the merchant who had it. so there were events when testers found the whole towns obliterated (everyone dead). because of soome similar reason. well i think i read it all in the wiki... they wanted to mkae them more humane, but the result was that they got AI with no feelings of remorse or anything like that
Quote:
During testing, however, the AI produced unpredictable results, including the murder of critical NPCs, with the effect of possibly affecting or halting gameplay. Bethesda worked to fix these issues, balancing an NPC's needs against his penchant for destruction so that the game world still functions in a usable fashion. In-game there are over 1,000 different NPCs, not including randomly spawned monsters and bandits. The result is that the AI in the release version is much reduced, only featuring NPC schedules [/b]
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from wiki
Also more here
http://www.softpedia.com/reviews/games/pc/...iew-21532.shtml
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Crantius Colto: Fear not. You are safe here with me.
Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not!
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind
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