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05-06-2009, 02:48 AM | #1 | ||
Join Date: Apr 2009
Location: Highgate, England
Posts: 1,459
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Ideas for AB game
NB self: ultim.conpt 4 AB b4 conc. review, walk, etc.sol
Apart from the small flash games, I was thinking of using the TADS engine or one similar to Legend (Eric the Unready, Spellcasting series) to make an Abandonia based text-based adventure. I was going to use high-def ascii art, but there could be any form. Some of the art in the art thread will make some excellent flash-games! But that's not what I want to do right now - that requires more planning and I don't plan on doing much planning. I don't like plans that stay as just plans and consume all the other planning that could be happening where it buds. Even still, the art could be used to depict certain situations, but these sorts of projects don't seem to make it out of discussion... Anyway. Does anyone have any ideas for puzzles and stuff? Story is - all games go missing, you must rescue them from someone who is hoarding them all and not letting anyone download them. Bog standard. You can do it AD&D way, Deduction method (whodunnit) or, my favourite, cyberpunk (or steampunk) and have to use lots of text-adventure computers to break codes and solve problems and stuff. I already have a tesseract maze for the forum - I can't draw it in Excel like other maps, but have to use a 3d line graph. If you have any ideas for problems and puzzles that could represent other parts of the site, please voice your suggestions. It would be good if the game also helped people know more about Abandonia and all the other stuff that's here apart from just a few old games and make them feel more involved in the site. There'd be no need for bots then, but a good chat-bot would be a nice addition to the game. Having to out-wit a chat-bot. Like the swordfight in Monkey Island. I'm not asking for help making it - just a few thoughts, that's all. No real work for anyone who doesn't want to do any. I don't want to put effort into something if it's not going to happen, so please don't digress from what can actually be done. Thanks. Pete |
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05-06-2009, 01:29 PM | #2 | ||
Join Date: Oct 2005
Location: Capital Federal, Argentina
Posts: 582
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The chatbox could be a place where there are random phrases thrown around, with some useful information hidden somewhere. You could even take funny quotes from the archive, even the naked act you performed :tongue:. Now that was funny.
In my opinion, the enemy should be ESA related :P Also, there could be puzzles related to known and old bugs of the site, including the infamous "missing country" bug. And there should be a puzzle that teaches people that they should try old games with DOSBox Well, this is a little brainstorm. Maybe later I could develop them in a more useful way... |
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06-06-2009, 09:16 PM | #3 | ||
Join Date: Apr 2009
Location: Highgate, England
Posts: 1,459
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Naked act..? hmmmm :whistles:
Nice one El Quia - I like the idea of the insidious ESA nemesis! The CB would be a good place to pick up a few ideas for dialogue and story. Thanks! I did want to have a cybersection in it where you could to play old games (like Maniac Mansion in Day of the Tentacle) and had to solve a few in order to progress. I need a hacking system that could be used too, but that is something to think of later in details. I don't know about the site bug aspect - that makes it more accessible to site users specifically. If you didn't know about it, it wouldn't mean much. But it could be used in a different context. That'd be good. Bug solving. Trying to get people to know about cool old games and how they developed, that sort of thing would be good too. Even if it was just suggesting a few games in descriptions of places and stuff. Having to throw the sword down the pit so the Prince of Persia could find it and finish his quest. Maybe the player is directly involved in several events in computer games - they have to discard the vacuum shell for the robot's chip to be inserted into in Beneath a Steel Sky or invent the recipe for the Spit Grog in Monkey Island 2... That'd be quite a fun game to write. What do you think the character you play should be like? Their demeanour and type of reaction? The characters from my work are usually cyber/steampunk time detective / Sherlock Homes and his mate types... The whole series is on the characters, but I've several others that are from short stories. Some Cephalopoda and a few other races that need a long description. Most human or similar. I always need ideas for character - its my weakest point. Oh - and comics that have never been published (Nb - remember Kugerfang)... they may be helpful too, somehow. Are you up for collaborating on writing this game, El Quia? No time-scale, perhaps having to learn TADS - but writing Interactive Fiction. (Then - we can port it to Iphone and take advantage of the growing Ibook trend But that would need a more complex interface.) |
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08-06-2009, 02:53 AM | #4 | ||
Join Date: Oct 2005
Location: Capital Federal, Argentina
Posts: 582
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Quote:
But I will see, maybe I can come up with something I can help? |
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08-06-2009, 12:22 PM | #5 | ||
Join Date: Feb 2005
Location: Praha, Czech Republic
Posts: 3,273
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In regards to what you were saying about character/s, I reckon the cast should be where the strong characterization happens. If the user player character is "blank" (for want of a better word) then the user projects their own personality onto it, an example of this working well is Gordon Freeman.
Also, stick a bald monkey in there somewhere for me would you please?
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I have vestigial adventure elements |
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08-06-2009, 12:40 PM | #6 | ||
Join Date: Apr 2009
Location: Highgate, England
Posts: 1,459
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El Quia: No probs - but if you ever have any ideas, will you bounce them for me? I value your input on this sort of thing.
Lulu: Bald Monkey - can do! I was more thinking about the player/char's persona in what their responses would be to certain things. I'll figure something out. |
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08-06-2009, 12:43 PM | #7 | ||
Join Date: Oct 2005
Location: Capital Federal, Argentina
Posts: 582
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Quote:
But I agree with lulu. Not about the monkey, of course, but about the player character: it should be left as personality free as possible, but not by making him the silent character where all the others characters speak for him, as is usual in some games. Give him dialog options, but a varied dialog tree, so the player can asks things in whichever way s/he wants. As for the NPCs... well, you have the personality of all the people here |
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06-06-2009, 11:35 PM | #8 | ||
Join Date: Jul 2008
Location: Norman, United States
Posts: 109
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07-06-2009, 12:20 AM | #9 | ||
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I had an idea to make a mod for Fallout 2 about Abandonia.
We'd be a small town filled with computers, robots and other gizmos. The town would be filled with members, from newbies to Admins. Quests would include stuff like : Recover the lost games, ransack Lucasarts' headquaters, etc
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"I want to be able to tell some poor girl i am going to feed off of, that she will see me in her dreams as a dinosaur" - DarthHelmet86 "that's what all jrpgs are about 0: intro 1: talk talk cry talk talk graphics talk talk, 2: boring jrpg generic turn based combat 3: walk map 4: goto 1 12390482309 times 5: outro" - _r.u.s.s. |
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07-06-2009, 12:24 AM | #10 | ||
Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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there were already a loooot of attempts at abandonia games =)
anyways, i'd definitely played this one if saccade managed to do it
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