Dear Abandonia visitors: We are a small team that runs one of the largest DOS Games websites in the world. We have only 3 members of staff, but serve 450,000 users and have outgoing costs like any other top site for example: our servers, power, rent, programs, and staff. Abandonia is something special. It is a library of old games for you to download. It is like an old gaming arcade with all the old games in their original format. Abandonia is a place where you can find great old games and have fun four hours and years. To protect our independence, we are dependent of our friends using the site. We run on donations averaging around 6 USD (5 Euro). If everyone reading this gave the price of a cup of coffee, our fundraiser would be made easier. If Abandonia is useful to you, take one minute to keep it online for another year. Please help us forget fundraising and get back to Abandonia.
Colin was having the time of his life: playing Pushover and eating Quavers. But something strange happened. He was sucked into his own computer. Still that doesn't trouble him much, as long as there are more Quavers.
This great logical-platform game is the sequel to the famous Pushover. The concept was changed: you play Colin who is jumping around on various platforms. More precisely: Colin starts at Quavers package platform and must come to another Quavers package platform. Platforms are stretching out of various blocks. After jumping from a platform, it is pulled inside the block. Colin must reach the last platform (stretching out of Quavers block) after he "checked" all other platforms.
As you can guess, this won't be quite so easy, but will surely provide a lot of fun. After every 10 levels you get to another Quaver zone. In the beginning the levels are easy and are getting you into the game. Various blocks will appear acting differently. Simple example: you must jump in numeric order onto the platforms with numbers. After finishing some levels you may gain a token. If you loose a life, tokens will allow you to continue from the last platform you were standing on (which is not necessary a good idea). Otherwise, you'll need to restart the level.
You have unlimited lives so you don't need to worry about that. Instead of a save option, every level has a code. Levels are slowly becoming more complex and the correct path is harder to find. Naturally, you don't have all the time in the world, but only the time programmers left you for the current level. As you can see, all those "the platform games most wanted" things are here to make this one interesting, challenging and irritating. The "only" unseen thing is the game concept itself.
Use keys Q, A, O, P and SPACE to play. You can combine those buttons to jump to the left or to the right and to perform a long jump. Colin can fall but only on a platform which is a level below or two levels below the one he is standing on.
Graphics may seem a little boxy, but are very good considering the age of the game. This original concept was refreshment after zillions of uninspired logical games. Every lover of this kind of games will be delighted: this is a MUST for them. All other players surely won't make a mistake with this one. Have a bite of the great time with Colin, platforms and Quavers.