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From a company, whose very name states they are dedicated to making strategic games comes an RPG trilogy about Krynn. All who are familiar with the advanced dungeons and dragons surely recognize this place!
The first game in the trilogy is Champinos of Krynn. As an adventure campaign the game is set in a land with Dragons and Magic, both evil and good. A small band of adventurers must stride forth and discover the reason for remaining evil in the Section of Northeast Ansalon. Rumors say that the dead evil queen Takhisis stirs. Your first objective is to discover what has happened to the Commander of the Outpost, Caramon within the Hobgoblin Fortress of Throtl.
You will encounter monstruous creatures, Giants, Dragons, Draconians, Goblinoids, Armies of Undead, Humans, Elves, Dwarves and Kender. The path is treacherous and strewn with magical goodies. The Lands of Ansalon have but one mighty defense against the evil dragons, the DragonLance. Dragonlances, when striking a Dragon, does damage equal to the wielder's hit points. The small and curious Kender have their own weapon, a Hoopak.
But the very first thing you need to do, it to create your party. You can have up to six members in your party (although one is enough). First off you chose the race, gender, social status and attitude of the character. Next you decide upon the attributes the character has. You don’t get to assign points, but you can keep repeating the random distribution until you’re satisfied with the attributes the character has (you’ll understand what I mean when you start the game). But you do get to choose the looks of the character. The characters are icons that you see while in combat mode and you can decide how they will look like (actually you just get to combine some pre-prepared looks and assign colors to them). This is a fun, but fairly useless feature. It only helps you distinguish your own men easier while in combat.
After creating a character you should save it, because otherwise you can’t ad it to a party. You can create as many characters as you want, but you can only select up to six (although one is enough). I do suggest you make your party as big as possible, because it does mater in the fights if you are alone or you have some comrades to help you fight the opponents.
When you go on your venture, you'll quickly get involved in the first fight. After winning a fight (if you lose it doesn’t matter anyway) you get some spoils of war and the party members get important experience points.
As with most RPGs the more points your characters have, the stronger they are! Depending on your choices at the beginning of the game, they also have different skills that will come in handy (from the use of magic, to the stealing skill – but remember, if you selected your character to be lawful, you can’t really expect him to steal).
Every now and again you will need to rest. If you’re in a settlement that’s quite easy (you simply go to the inn), otherwise you need to set up camp first. There are also other buildings in settlements and there you can buy equipment, learn, gather information, etc.
All in all this is a nice RPG game that started quite a successful trilogy. Compared to some other RPG games of that time it may not be as deep, but it is therefore (at least in my opinion) more fun. The game features a solid adlib sound and the graphics are nice with 16 colors (EGA graphics). The game also supports a mouse control, but it’s obvious that the keyboard was meant as the primary interface.
The game features copy protection questions. You can find the answers to them in the Journal, which is also the manual to the game.
Part of the Dungeons & Dragons games Series