Dear Abandonia visitors: We are a small team that runs one of the largest DOS Games websites in the world. We have only 3 members of staff, but serve 450,000 users and have outgoing costs like any other top site for example: our servers, power, rent, programs, and staff. Abandonia is something special. It is a library of old games for you to download. It is like an old gaming arcade with all the old games in their original format. Abandonia is a place where you can find great old games and have fun four hours and years. To protect our independence, we are dependent of our friends using the site. We run on donations averaging around 6 USD (5 Euro). If everyone reading this gave the price of a cup of coffee, our fundraiser would be made easier. If Abandonia is useful to you, take one minute to keep it online for another year. Please help us forget fundraising and get back to Abandonia.
Traffic Department 2192 is a three-part top-down shooter. As with many games of its time, the first episode was released as shareware, with the last two only available for purchase. All up, the game contains 59 missions to complete.
The story is what makes this game really stand out for its time. The game is set on the planet Seche in 2192, where there is a 25-year-old war between the Traffic Department and an attacking race called the Vultures. You play Marta Velasquez, whose father was killed by the Vultures in front of her while returning from garrison duty 14 years before. She joined the Traffic Department to avenge her father's death, and the story picks up just before a routine convoy destruction mission.
Before and after each mission you are shown a few conversations between the game's characters to advance the plot. What starts off as a fairly simple TD vs Vultures war rapidly develops into a far more complex story involving betrayal from within, a third race of creatures and political factions within each race. Over the course of the game, you move to different cities and even to a moon. The story is what makes you want to keep playing, and it's the game's saving grace because the gameplay itself is rather ordinary.
The game comes with two options for the script, an original "uncut" version and an edited version. You have to select one each time you start the game. The language in the original version really isn’t that strong though – changes include making "to hell with" into "to r'ox with" and "damn headaches" into "those headaches". Strangely enough, the phrase "you duranium dildo" is left in both versions!
Gameplay is, unfortunately, pretty basic. You use the cursor keys to move your ship and the space bar to fire. You have a small number of missiles you can fire, but these are rarely needed. The only other feature of your ship is night-vision mode, which is forced on you in some missions and simply turns the whole screen into shades of red. You get to fly a few different craft during the game, each of which has its own speed, weaponry and shield/hull strength.
Your mission objectives are given to you by a targeting mark around your ship, which points to something and indicates whether you should blow it up (red), protect it (green), or go there (cyan). Unfortunately in search-and-destroy missions there's no way to change what it targets, so you can be trying to battle a couple of enemy ships right next to you while the targeting mark stubbornly points at something in the far corner of the level. At least there is a full-screen map you can switch to in order to identify more local targets.
There are only a few basic mission types: kill everything in sight, protect one or more ships (often by killing everything else in sight), or get somewhere without getting killed. Most of the missions are fairly straightforward, although some of the protection missions can be a pain. The AI is also very basic; enemy ships will tend to fly laps around a building so even bosses can be defeated by just flying forward and backward on one side while holding down the space bar.
The game's graphics are standard VGA. Missions look fine, and the characters' faces in the cutscenes are well drawn. All the cutscenes are static; there's no animation. Music is okay as well. It's basic Adlib music, but there are a few different tunes and it doesn't become annoying. The sound effects are just of weapons fire and things blowing up; there's no in-game speech.
All up, this is a fairly entertaining game that should keep you occupied for a few hours each episode. It hasn't exactly got the most in-depth gameplay, but you'll keep playing just to see what happens next in the story. Definitely worth a look.