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After being foiled in Midnight Rescue, the Master of Mischief now plots to overthrow the Shady Glen TV Station. Once again the Super Solvers are called in to stop Mortimer’s evil plans.
OutNumbered! is basically a retooling of Midnight Rescue for math: a change of scenery, update the graphics a bit, and few other cosmetic changes. But as the saying goes, if it ain’t broke, don’t fix it.
In each room in the TV station there are three possible places where you’ll find a word problem to solve. Solve the word problem and get the code to that room. To help you solve word problems you are allowed a basic calculator, one that forces you to press ‘=’ between every operation. However real players will want to challenge themselves by denying the use of this crutch. Correctly answer the word problem and you’ll earn that room’s code.
In the halls between rooms you’ll run into Telly, the Master’s evil robot. Zap Telly with your remote and he’ll quiz you with some basic arithmetic questions. If you answer Telly’s challenge you get one of the codes to the room that the Master of Mischief is hiding in. But be fast. Unlike the word problems time spent answering Telly’s challenge counts against your total time. If you don’t gather the clues you need before midnight you lose. But, gather enough clues and room codes, figure out which room the Master of Mischief is hiding in, and make your accusation to stop him.
Outnumbered! is designed for players aged 7-14. It was remade in 1997 for windows CD-Rom with enhanced graphics and sound (if you can find it).
Mobygames suggests that other games that came out by the Learning Company between Midnight Rescue and this one are also a part of the Super Solver series, and while the games they suggest are excellent, Outnumbered! was the first game to return to the elements that this reviewer considers mandatory for a game to have that “Super Solvers” feel. First of all, in a “Super Solver” game the hero is a non-descript character with his/her face hidden by hat and collar. Next, the Mortimer Maxwell, the Master of Mischief, must be up to some relatively non-destructive but disfavorable mischief. Finally, there must be some element that encourages you to play by collecting stats over time, or in later games, virtual nick-knacks.