Dear Abandonia visitors: Help us keep Abandonia free with a small donation. Abandonia is like an old gaming arcade with only original games. Abandonia helps you have fun four hours and years. If Abandonia is useful to you, please help us forget fundraising and get back to Abandonia.


When Abandonia was founded it was to collect and present all old games where the copyright protection had been abandoned, hence the term ’abandonware’ and the site name Abandonia.com. We are still keeping the site open and free and will appreciate your support to help it stay that way.

‐ Thank you from the Abandonia Team

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Hyperbole Studios profile
 
Year:
1990
Status:
Active
Website:
Location:
Los Angeles, USA
ESA member:
No
 
background details
 
[The Following is Taken From Their Official Site]

HyperBole Studios is a creator and developer of world-class interactive entertainment. Founded in 1990 by Greg Roach, one of the country's leading interactive designers, HyperBole explores interactive media as a new creative form, developing intelligent, story-driven multimedia, games, and online entertainment.
HyperBole Studios has been creating compelling, award-winning interactive entertainment for over eight years. The company started with an interactive magazine, which was serialized for two years. HyperBole now develops CD-ROM titles, interactive technology and online content.

Their award-winning CD-ROM titles include the interactive novel The Madness of Roland, and the VirtualCinema® interactive movies,Quantum Gate, its sequel, The Vortex: Quantum Gate II, and the blockbuster The X-Files Game.

Our web creations include interactive illustrated stories developed for New Scientist magazine. The sites "Christmas Lost and Christmas Found" and "Eros & Agape" were successful in attracting attention and adding thousands of United States subscribers to the New Scientist site. Other original web entertainment can be viewed at this site, and HyperBole has branched out into corporate web work as well.

The company has spent years developing VirtualCinema, an interactive engine, interface, and structural approach to interactive media. VirtualCinema, equally suited to the development of entertainment or computer-based training, is now available for licensing.
 
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