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Old 04-12-2008, 03:08 AM   #51
laiocfar
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The auto-cannon with the P load can be useful to light in night missions, also the P-rockets will light a lot more.
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Old 04-12-2008, 11:56 AM   #52
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Quote:
Originally Posted by laiocfar View Post
The auto-cannon with the P load can be useful to light in night missions, also the P-rockets will light a lot more.
Heavy Cannon have also Incendiary Ammo like the 2 other weapon laiofar mentioned.
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Last edited by Paco; 04-12-2008 at 06:25 PM.
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Old 04-12-2008, 05:43 PM   #53
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@Tervez: can we ask for the mod-pack to use it in our own version?
Edited: yes. But remember guys...only the Mod, the game is not Abandoned.

Last edited by Dave; 04-12-2008 at 06:55 PM.
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Old 04-12-2008, 06:43 PM   #54
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Quote:
Originally Posted by Tervez View Post
One medikit is enough, as it carries 10 doses of heal, painkillers and stimulants, and that is a lot.
There are no special pistols in the game, but I'll throw you a normal pistol which I will call a Magnum, okay?
Sounds fine to me, I'm not really experienced with UFO: Enemy Unknown (There's no Magnum , it looks to be an UFO2k exclusive.)
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Last edited by Tomekk; 04-12-2008 at 06:45 PM.
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Old 04-12-2008, 10:31 PM   #55
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@Tervez Did you possible used XComUtil for the random UFO-Floorplans?

http://xcomutil.scotttjones.com/

One of XComUtil Feature is this:

Do you want to randomize alien ship floorplans before each battle? (N)

This forces a new ship floorplan to be generated before every battle. The
random seed is taken from the time of this battle, so that every design is
unique. Since this option is only necessary for people who have played
the game for a long time, the default is No.
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Old 09-12-2008, 10:07 AM   #56
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Anyone know where in the WORLD is Tervez?
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"I want to be able to tell some poor girl i am going to feed off of, that she will see me in her dreams as a dinosaur" - DarthHelmet86

"that's what all jrpgs are about

0: intro
1: talk talk cry talk talk graphics talk talk,
2: boring jrpg generic turn based combat
3: walk map
4: goto 1 12390482309 times
5: outro"
- _r.u.s.s.
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Old 09-12-2008, 04:09 PM   #57
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Sorry about the lack of update guys, been a bit busy recently.

Quote:
Originally Posted by laiocfar View Post
@Tervez: can we ask for the mod-pack to use it in our own version?
Sorry, but as I said, I deleted the mod and everything back then. The only mods I used were from this site.
Quote:
Originally Posted by Paco View Post
@Tervez Did you possible used XComUtil for the random UFO-Floorplans?
Nope. I have downloaded it, but haven't used it yet.

It has been quiet for the two days. Everyone has gathered in the dining hall to get something to eat.

AlumiuN: Damn. All so far in my missions I haven't seen any action at all!

Fortis: Don't whine. This thing doesn't seem to be end very soon. You'll get to your action one day.

AlumiuN: But it's been days since I've blown anything to bits!

Fortis: Why do you have such an obsession with blowing stuff up?

AlumiuN: When you've blown someone up, you've made an definite statement towards him. For better or worse, you've clarified your attitude to him. In a way, the next step is up to him.

Fortis: ...you stole that quote from someone, didn't you?

AlumiuN: Might be so. My databanks haven't been defragmented in a long time.

Paco: Hey guys, the line is moving. We'd like to eat during this year.

Panthro: Why is AlumiuN in the line anyway? He doesn't eat, does he?

AlumiuN: No. I come here to socialize with you. Even though I doubt your inferior human brains can come even close to mine.

Capo: Hey maggot, show some respect in front of your superior!

David86: Pht. The only reason you got your promotion is because Millere seems to distribute them randomly. Yesterday, he promoted a janitor into a scientist!

All: What?!

David86: Trust me, it's true. When asked about it, he only said 'This man has to be in the right place at the right time. I intend to give him both.'

ianfreddie07: Hmm. I wonder what he meant by that?

Suddenly the intercom shouts: "Alert all XCom combat troops! Report at the mission room immediately!

Tomekk: Speak of the devil...

After a few minutes, everyone has gathered in the mission room.

Millere: Gentlemen. The situation is as follows: The aliens have now made an open attack, presumably as a response for downing two of their UFOs. They have landed in Rome, but they don't seem to have attacked the civilians yet. Your mission is simple: Get in there, protect the civilians and eliminate all of the aliens. Exercise caution! Killing civilians would result in unwanted publicity for our organization. You are dismissed.

Before anyone can ask any questions, he walks out of the door and disappears.

Panthro: That guy seriously makes me want to kill something...

Capo: Wish granted. Get in the Skyranger.

Paco: Capo, I know that you like that you're a sergeant, but at least stop smoking that damn cigar.

Capo: I'll stop smoking it when they take it from my cold, dead lips.

(Sorry, but the thumbnails don't seem to work. I'll have to upload the whole pictures.)




After a short period, our team notices an alien: a new kind of too!
ianfreddie07 quickly makes mincemeat out of it however.


Our team spreads out an they spot an another kind of alien: a gigantic furry beast on two legs!

Panthro: Holy ****!

Capo: Shoot it! SHOOT IT!

Paco shoots it, but despite 3 hits, the thing doesn't even slow down! It retreats back however: but the human scream coming few seconds later means it probably just found new prey.


Meanwhile, David86, AlumiuN and Paco start to scout the buildings north-east side.


A plasma shot is heard, and it hits ianfreddie07 in the chest, burning a hole through him. He goes down with a pained expression on his face.

Laiofcar: Man down! Man down!

Capo: Get in cover!

Tomekk: Stay clear of that area! They have a straight shot at it!


While getting to cover, Laiofcar notices something: These bugger really can levitate!

Laiofcar: These things can fly...

Paco: It's real interesting thing, but we can investigate it after we've killed them!


Tomekk notices another of the big aliens, and fires a rocket at it. This, at least, is enough to kill it. After that, Panthro kills the flying alien.


Despite all this, another sniper shot finds it target: this time it's David86. Badder still, he doesn't die immediatly: instead, he has the time to feel all the pain the shot brings.


AlumiuN, filled with rage, shouts "I've had ENOUGH!" and kills an alien that thought it would be a smart move try to surprise him.


The situation rolls onward: Paco and Capo both score a new kill, but these action are but to shame as AlumiuN pulls out an High Explosive pack and throws it at a goddamn alien.


To add to his triumph, he pulls out his pistol and charges towards an another alien and kills it too!


The gigantic beast proved a match against rifle bullets, but Paco's and Tomekk's grenades are a bit too for even them to bite.


Millere: Good work team. Shame on the two men dying: please take their corpses with you. That is all. *click*

Panthro: The heck? Why do we have to take them? Can't the recovery team do that?

Laiofcar: Do we really have a choice in here?

Capo: *Sigh* I guess we better do what he asks.


What will happen to the fallen? That will be revealed... next time I post.
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Old 09-12-2008, 04:37 PM   #58
Dave
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Quote:
Originally Posted by Tervez View Post
(Sorry, but the thumbnails don't seem to work. I'll have to upload the whole pictures.)
Open Imageshack=> Upload the image => View the image => Click on Thumbnails => Take the first link (Forum) => Paste it here.
It should work

David86: ARGHHHH! Say to my wife Angelina Jolie that I won't come home! ARGHHH! :tai: ()
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Old 09-12-2008, 04:53 PM   #59
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This is getting better and better A little question though, aren't we suppose to get promoted for killing so many off world-scum?
And why does my rocket launcher only carry 1 rocket???
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"I want to be able to tell some poor girl i am going to feed off of, that she will see me in her dreams as a dinosaur" - DarthHelmet86

"that's what all jrpgs are about

0: intro
1: talk talk cry talk talk graphics talk talk,
2: boring jrpg generic turn based combat
3: walk map
4: goto 1 12390482309 times
5: outro"
- _r.u.s.s.
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Old 09-12-2008, 05:08 PM   #60
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Quote:
What will happen to the fallen? That will be revealed... next time I post.
I could give them a really good funeral pyre. Guaranteed to be seen even from space.

Last edited by Fortis; 09-12-2008 at 05:12 PM. Reason: Grammatical errors
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