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Old 23-06-2013, 03:42 PM   #71
Tomekk
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So, what progress have you made?
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"that's what all jrpgs are about

0: intro
1: talk talk cry talk talk graphics talk talk,
2: boring jrpg generic turn based combat
3: walk map
4: goto 1 12390482309 times
5: outro"
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Old 24-06-2013, 06:59 AM   #72
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Quote:
Originally Posted by Tomekk View Post
So, what progress have you made?
I used button 1 and changed the pistol with the wrench.
They(n) i entered Medical room.
Stepped on some place i activated alarm and time started to count.
Immediately the waves of pairs of opps appeared and attacked me.
I killed 8 opps till was killed by 9-th.

Progress: In the beginning i was able to kill 1-2 opps.
My health meter - far left down is 55 points.
Every hit of opps reduces my points with 5.
Two hits are enough to kill one opponent - zombi.
I have no idea how many were these opps - 10, 12 or 20?
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Last edited by yoga; 24-06-2013 at 08:53 AM. Reason: correct
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Old 24-06-2013, 07:04 AM   #73
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Security cameras give off a distinctive beeping if they see you... shoot them before they confirm the alarm, and you'll have far less hybrids to fight off.

And yes, there are pretty much an infinite amount of enemies, and since it's a survival horror game, you need to ration your ammo/health/etc. accordingly.
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"I want to be able to tell some poor girl i am going to feed off of, that she will see me in her dreams as a dinosaur" - DarthHelmet86

"that's what all jrpgs are about

0: intro
1: talk talk cry talk talk graphics talk talk,
2: boring jrpg generic turn based combat
3: walk map
4: goto 1 12390482309 times
5: outro"
- _r.u.s.s.
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Old 24-06-2013, 09:00 AM   #74
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Quote:
Originally Posted by Tomekk View Post
Security cameras give off a distinctive beeping if they see you... shoot them before they confirm the alarm, and you'll have far less hybrids to fight off.

And yes, there are pretty much an infinite amount of enemies, and since it's a survival horror game, you need to ration your ammo/health/etc. accordingly.
Merci.
To avoid critics i use too much WT i try to understand all mechanisms alone.
But it is hard labor and cost me time and attempts from type:
Try-fail, try-success

Moreover i want to progress with SS also.
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Old 24-06-2013, 09:55 AM   #75
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I found all of these pretty obvious... don't see how SS1 is going to help you if you can't figure out things like "security cameras are bad and should be taken out" on your own.
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"I want to be able to tell some poor girl i am going to feed off of, that she will see me in her dreams as a dinosaur" - DarthHelmet86

"that's what all jrpgs are about

0: intro
1: talk talk cry talk talk graphics talk talk,
2: boring jrpg generic turn based combat
3: walk map
4: goto 1 12390482309 times
5: outro"
- _r.u.s.s.
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Old 24-06-2013, 08:59 PM   #76
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I didn't say that you must play SS1, although I recommend both games very much. But surely if you are going to play both, I'd strongly recommend to play first SS1 then SS2. You know these games have a story, right? It's arguably the coolest part.
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Old 24-06-2013, 10:32 PM   #77
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What Japo said.

Letting security cameras see you (in SS2) is a bad idea. Remaining silent and undetected often brings more & better result than blunt approaching and shooting everything on sight. Both games, SS1 and 2 are all about using the head rather than raw force.
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Old 25-06-2013, 11:21 AM   #78
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Quote:
Originally Posted by Scatty View Post
What Japo said.

Letting security cameras see you (in SS2) is a bad idea. Remaining silent and undetected often brings more & better result than blunt approaching and shooting everything on sight. Both games, SS1 and 2 are all about using the head rather than raw force.
I am in the beginning of both games.
I think SS2 has more battle scenes.
Trying to eliminate security cameras.
Yes, one has to use head to survive in this giant battleship.
I advance veryyyyyyyyyyyyy slowly.
I do not know what to do with that chemicals elements in the store? Mix? Use?Restoration? Preparation of what..?
And..
What the hell is my benefit to eliminate security camera, then run down, find 6 bullets and when return back to be shoot from behind by turret?
My mouse pointer shows the direction of turret bullets (to West).
I do not use any WT.
moment to tell You location:
No, screen shot is better.
Attached Images
File Type: jpg turret$.jpg (72.5 KB, 9 views)
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Old 25-06-2013, 01:43 PM   #79
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Chemicals are for researching. The research tells you what chemical it needs, you don't have to carry them all around with you. (as the helpful lady told you...)
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"I want to be able to tell some poor girl i am going to feed off of, that she will see me in her dreams as a dinosaur" - DarthHelmet86

"that's what all jrpgs are about

0: intro
1: talk talk cry talk talk graphics talk talk,
2: boring jrpg generic turn based combat
3: walk map
4: goto 1 12390482309 times
5: outro"
- _r.u.s.s.
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Old 25-06-2013, 05:12 PM   #80
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With every step SS2 grabs my attention.
Sorry, dear Japo, maybe first will be SS2.
Many games were played this way:
Doom2, Dune2, Wiz7, Daggerfall and more
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