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Old 14-10-2006, 12:50 AM   #1
chainsoar
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I found an old guide book for this game the other day that came free with a PC gaming magazine my brother bought years ago. I remember reading it and wanting to play the game SO badly.
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Old 16-10-2006, 12:54 PM   #2
The Fifth Horseman
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Quote:
By the way, what are the most lucrative targest for raids, assuming I do any variation of the stun-raid (either I pick the equipment up or I manage to stun all enemies, doesn't matter)[/b]
For a squad of 7, like you described, the Government-owned Apartments seem the best target. You get a lot of weapons out of that, for instance, and Elerium also happens every now and then. The very construction of these areas includes multiple bottlenecks for you to exploit.
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Old 16-10-2006, 08:12 PM   #3
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<div class='quotetop'>QUOTE(the_fifth_horseman @ Oct 16 2006, 12:54 PM) [snapback]261548[/snapback]</div>
Quote:
Quote:
By the way, what are the most lucrative targest for raids, assuming I do any variation of the stun-raid (either I pick the equipment up or I manage to stun all enemies, doesn't matter)[/b]
For a squad of 7, like you described, the Government-owned Apartments seem the best target. You get a lot of weapons out of that, for instance, and Elerium also happens every now and then. The very construction of these areas includes multiple bottlenecks for you to exploit.
[/b]
Eeeexcellent, thank you! I am experiencing the superhuman difficulty on 'half' now, I guess... on the one hand I was hit (i.e. my base was raided) during the second alien incursion but then I live quite happily, I've got stacks of money, my base took no damage and I haven't suffered any casualties (apart from one victim to the sirians) so far. Basically, I'm a fat cat and when I've spent it all the neighbours pay for me. I build base defences, new quarters and a training area so now I run around with 3 squads (each assigned to a seperate APC) and kill anything alien in sight. The rest gets stunned and that is that... easy

Incidentally I've made some decent plunder from some syndicate slums, if somebody else is looking for good locations... three raids total and I actually managed to stun everyone on each raid. Although, twice the defenders actually herded themselves, first time they spawned in a sort of corral with hedges in, so there was almost no space to move (not with 15 soldiers, anyway) so I just had to block the entrance and stun the lot of them, the other time they all spawned in a narrow alley between a perimeter wall and the edge of the map (width one field) ... again, locked 'em in, stunned 'em and nicked their stuff
Also, the syndicates LOVE explosives according to the two dozend heavy and light launchers plus ammo I collected during those raids.. plus lots of other gimmicks



One problem remains, though:
The horrible politeness of my soldiers. This sometimes bugs me when I'm clearing out infiltrators, some civie comes along and just bumps into my soldiers and they start running around just to make way for some panicked git ...
This is REALLY bad though when trying to herd enemy defenders together. I had it time and again that before an enemy was stunned he managed to bump into my soldier who then got up to move out of the way instead of firing. So far I always had to send to soldiers around with stunners (one will get up, the other one will fire befor the enemy can escape... hopefully) but that's not helping since I'm so short on stunners (I can't use stungrenades by the way, I haven't got any left, they're too valuable for real missions). Is there any way to stop this 'politness'? It would make my job a lot easier By the way, my soldiers are always set on aggressive... they're still the polite types...

Thanks again and in advance, too
                       
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Old 16-10-2006, 10:36 PM   #4
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You needs to set your squaddies stance to "agressive". If you do so, they'll (almost) never disobey you and they will stop trying to dodge bullets by moving around while firing. Extremely usefull.
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Old 17-10-2006, 02:16 PM   #5
The Fifth Horseman
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Some of the Slums sectors are very easy to raid, but the buildings are bloody annoying.

Tell you what - a few times I was thinking to try and bring down the entire buildings with explosives... except never really got around to doing that
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Old 24-10-2006, 03:05 AM   #6
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if you place your troopers near cover, they can dodge incoming fire pretty well but when in open they start to move without sense and without firing back.
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Old 25-10-2006, 04:06 PM   #7
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I thought of demolishing a slum building once. The one resting on massive pillards with the elevator in the centre of the map and a stairwell on the side. However, I burned one or two of those pillars away with devestators and 'boxes' (the heavy marsec explosives) with no effect. I suppose I would have had to tear it down from the top, floor by floor but I couldn't be bothered after that rather long 'burn the foundations'-operation...


Anway, these days I'm facing the old dosbox problem once again, its too slow to cope with say 18 troopers, lots of fire and a UFO or house. I have tried VDMsound and it appears to be working okay. I didn't get very far with my tests, though, seein that the mouse moves veeeeeeeery slowly. Too slow for real time games, anyway. Is there a way around that, too?


And here's another question: How do I recover my three (fortunately empty) APCs? They were engaging a UFO and driving around on the highway with two roads stacked on top (superhuman city, ring road) of each other. That road must've taken a hit or something, one way or another they fell onto the lower level of the highway which, for some reason, doesn't seem to have any ramps connecting it to the rest of the streets. So right now the APCs are going round in merry circles. (If X-com agents were anything like women they'd be really really mad, they were waiting for hours to be picked up by those APCs until I finally got fed up and brought the lot back home via Hawk and Valkyrie. Should have done that in the first place, really, since it was those planes who dropped the troopers off in the first place, but hey... )

Oh yeah, I heard some rumours about a road map with indistructible roads, something among those lines? A lot earlier on in this threat there was even an abandonia link where - in theory - one could download it.. however, that link doens't work, if you could drop me a hint where I can find that roadmap I'd be grateful
                       
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Old 27-10-2006, 05:26 AM   #8
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<div class='quotetop'>QUOTE(Guest_Lt. Razak_* @ Oct 25 2006, 01:06 PM) [snapback]263551[/snapback]</div>
Quote:

And here's another question: How do I recover my three (fortunately empty) APCs? They were engaging a UFO and driving around on the highway with two roads stacked on top (superhuman city, ring road) of each other. That road must've taken a hit or something, one way or another they fell onto the lower level of the highway which, for some reason, doesn't seem to have any ramps connecting it to the rest of the streets. So right now the APCs are going round in merry circles. (If X-com agents were anything like women they'd be really really mad, they were waiting for hours to be picked up by those APCs until I finally got fed up and brought the lot back home via Hawk and Valkyrie. Should have done that in the first place, really, since it was those planes who dropped the troopers off in the first place, but hey... )

Oh yeah, I heard some rumours about a road map with indistructible roads, something among those lines? A lot earlier on in this threat there was even an abandonia link where - in theory - one could download it.. however, that link doens't work, if you could drop me a hint where I can find that roadmap I'd be grateful
[/b]
hahaha, you have to wait until the repairs go on. This go faster if are out of city view, it never happened to me so it cant tell if you can arrange a "pick up" by some air units. I see Megapol´s patrols be on the highway making circles by months. So next time arrange a sort of old and good skyranger to move your troops. Also, its easiest to reach ufos
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Old 25-10-2006, 04:11 PM   #9
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As for your speed problem... use Dynamic Core, increase the cycles, set frameskip to 1. Should help.
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Old 25-10-2006, 09:32 PM   #10
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Thanks! I'll give the frameskip a shot, in my limited undestanding it shouldn't mess the graphics (...? well, you may laugh ) up too much and if that be the case its good
For the record, I have Dosbox running at memsize 64 or 63 MB (for another game, i.e Strike Commander), tampered a little with the resolution (no visible effect) and run dosbox at 18,000 - 20,000 cycles at all times. Experience shows that this is somewhere near my computer's limits (mp3 player and other programs may stutter occasionaly) but does not start slowing the dosgame itself just then.
I just attempted a 'dynamic core', the result was a discouraging bunch of error adresses etc., i.e. it doesn't work for me. I reset the core to normal, is there any 'better' setting?
Also I checked the dosbox page, I still use 0.63 since it works, I decided NOT to upgrade right now since X-com Apoc is not specifically listed for DosBox, at least not in the 0.65 version and among the comments of 0.65-users trying to play the game there are mostly problems listed. Right decision?


Thanks again!
                       
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