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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2006
Location: London, England
Posts: 326
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![]() I found an old guide book for this game the other day that came free with a PC gaming magazine my brother bought years ago. I remember reading it and wanting to play the game SO badly.
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#2 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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#3 | ||
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![]() <div class='quotetop'>QUOTE(the_fifth_horseman @ Oct 16 2006, 12:54 PM) [snapback]261548[/snapback]</div>
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Incidentally I've made some decent plunder from some syndicate slums, if somebody else is looking for good locations... three raids total and I actually managed to stun everyone on each raid. Although, twice the defenders actually herded themselves, first time they spawned in a sort of corral with hedges in, so there was almost no space to move (not with 15 soldiers, anyway) so I just had to block the entrance and stun the lot of them, the other time they all spawned in a narrow alley between a perimeter wall and the edge of the map (width one field) ... again, locked 'em in, stunned 'em and nicked their stuff Also, the syndicates LOVE explosives according to the two dozend heavy and light launchers plus ammo I collected during those raids.. plus lots of other gimmicks One problem remains, though: The horrible politeness of my soldiers. This sometimes bugs me when I'm clearing out infiltrators, some civie comes along and just bumps into my soldiers and they start running around just to make way for some panicked git ... This is REALLY bad though when trying to herd enemy defenders together. I had it time and again that before an enemy was stunned he managed to bump into my soldier who then got up to move out of the way instead of firing. So far I always had to send to soldiers around with stunners (one will get up, the other one will fire befor the enemy can escape... hopefully) but that's not helping since I'm so short on stunners (I can't use stungrenades by the way, I haven't got any left, they're too valuable for real missions). Is there any way to stop this 'politness'? It would make my job a lot easier Thanks again and in advance, too |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() You needs to set your squaddies stance to "agressive". If you do so, they'll (almost) never disobey you and they will stop trying to dodge bullets by moving around while firing. Extremely usefull.
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#5 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Some of the Slums sectors are very easy to raid, but the buildings are bloody annoying.
Tell you what - a few times I was thinking to try and bring down the entire buildings with explosives... except never really got around to doing that |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() if you place your troopers near cover, they can dodge incoming fire pretty well but when in open they start to move without sense and without firing back.
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2nd placed of 1st Ufo2000 Tournament! |
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#7 | ||
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![]() I thought of demolishing a slum building once. The one resting on massive pillards with the elevator in the centre of the map and a stairwell on the side. However, I burned one or two of those pillars away with devestators and 'boxes' (the heavy marsec explosives) with no effect. I suppose I would have had to tear it down from the top, floor by floor but I couldn't be bothered after that rather long 'burn the foundations'-operation...
Anway, these days I'm facing the old dosbox problem once again, its too slow to cope with say 18 troopers, lots of fire and a UFO or house. I have tried VDMsound and it appears to be working okay. I didn't get very far with my tests, though, seein that the mouse moves veeeeeeeery slowly. Too slow for real time games, anyway. Is there a way around that, too? And here's another question: How do I recover my three (fortunately empty) APCs? They were engaging a UFO and driving around on the highway with two roads stacked on top (superhuman city, ring road) of each other. That road must've taken a hit or something, one way or another they fell onto the lower level of the highway which, for some reason, doesn't seem to have any ramps connecting it to the rest of the streets. So right now the APCs are going round in merry circles. (If X-com agents were anything like women they'd be really really mad, they were waiting for hours to be picked up by those APCs until I finally got fed up and brought the lot back home via Hawk and Valkyrie. Should have done that in the first place, really, since it was those planes who dropped the troopers off in the first place, but hey... Oh yeah, I heard some rumours about a road map with indistructible roads, something among those lines? A lot earlier on in this threat there was even an abandonia link where - in theory - one could download it.. however, that link doens't work, if you could drop me a hint where I can find that roadmap I'd be grateful |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() <div class='quotetop'>QUOTE(Guest_Lt. Razak_* @ Oct 25 2006, 01:06 PM) [snapback]263551[/snapback]</div>
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__________________
2nd placed of 1st Ufo2000 Tournament! |
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#9 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() As for your speed problem... use Dynamic Core, increase the cycles, set frameskip to 1. Should help.
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#10 | ||
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![]() Thanks! I'll give the frameskip a shot, in my limited undestanding it shouldn't mess the graphics (...? well, you may laugh
For the record, I have Dosbox running at memsize 64 or 63 MB (for another game, i.e Strike Commander), tampered a little with the resolution (no visible effect) and run dosbox at 18,000 - 20,000 cycles at all times. Experience shows that this is somewhere near my computer's limits (mp3 player and other programs may stutter occasionaly) but does not start slowing the dosgame itself just then. I just attempted a 'dynamic core', the result was a discouraging bunch of error adresses etc., i.e. it doesn't work for me. I reset the core to normal, is there any 'better' setting? Also I checked the dosbox page, I still use 0.63 since it works, I decided NOT to upgrade right now since X-com Apoc is not specifically listed for DosBox, at least not in the 0.65 version and among the comments of 0.65-users trying to play the game there are mostly problems listed. Right decision? Thanks again! |
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