16-07-2010, 10:59 PM | #41 | ||
Join Date: Feb 2010
Location: Now Only:$349.95, Japan
Posts: 939
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Quote:
Last edited by Professor Oak; 16-07-2010 at 11:05 PM. |
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16-07-2010, 11:11 PM | #42 | ||
Join Date: Nov 2005
Location: Traverse City, United States
Posts: 261
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All right then. The floppy version's small enough to put on the main site, so I'll upload that, along with a review and screenshots. It'll have to wait until Sunday night, when I can get back on my real computer again...
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17-07-2010, 04:17 AM | #43 | ||
Join Date: Nov 2005
Location: Traverse City, United States
Posts: 261
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Nah, I decided to upload it tonight.
The game is on the FTP in my folder, along with screenshots, a review, and an FAQ. |
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10-08-2010, 11:27 PM | #44 | ||
Join Date: Nov 2005
Location: Traverse City, United States
Posts: 261
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I wanted to point something out about Sonic CD:
In case you didn't know, there's TWO versions of Sonic CD for PC. The one that everyone's familiar with that was released in 1996 was the DirectX version of the game. However, there was an earlier version released one year before the DirectX version. This version made use of Intel's "Dino Labs" video technology, which is considered the precursor to DirectX. I have the Dino Labs version of the game saying it was released in 1995, and to prove it, this page shows the exact release date (Aug 31, 1995): http://www.neoseeker.com/Games/Products/PC/sonic_cd/ Because of this, and according to your "15-year-rule", Sonic CD can be put on the site as soon as the end of this month! I've still got that custom Japanese-music ISO I made, so can I upload the game on that date? |
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10-08-2010, 11:39 PM | #45 | ||
Join Date: Feb 2010
Location: Now Only:$349.95, Japan
Posts: 939
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What are the differences between the Dino version and the more popularly released version? I honestly would support a move to the date of August 31st 2010 considering that GameSpot backs up this date. I do believe however, a second opinion would be appropriate just in case, however as I would reckon it would only be the Dino version of the game which would get the August 31st date because from what I can see, the more well-known PC version which was released a few months afterwards might still be under that time-constraint.
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11-08-2010, 03:31 AM | #46 | ||
Join Date: Jan 2008
Location: Chisinau, Moldova, Republic of
Posts: 3,147
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Is it even possible to run a game made for the Dino Labs technology?
__________________
Don't think about the probabilities. The smallest chance can take us a long way forward. It's not like we have anything else to lose. |
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11-08-2010, 01:14 PM | #47 | ||
Join Date: Nov 2005
Location: Traverse City, United States
Posts: 261
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Hmm, I might be able to get it running under DOSBox with Windows 95 on it.
Otherwise I'd have to upload the DirectX version, because the patch that makes the game run on XP or higher doesn't work with the Dino Labs version. |
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11-08-2010, 01:26 PM | #48 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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Upload it to the FTP. Let's see what can be done with it.
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11-08-2010, 08:38 PM | #49 | ||
Join Date: Nov 2005
Location: Traverse City, United States
Posts: 261
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I uploaded a ripped version to the FTP, along with a review, screenshots, and boxshots. I'm working on getting them in the ISO cellar as well.
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12-08-2010, 09:03 AM | #50 | ||
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@Spidol can you upload the correct Mortal Kombat 3 Review on FTP? The currently one on FTP is the same as the one for MK 1.
If you post Links in ISO CELLAR, please add Info like File-Size, Format. Thank you
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