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#31 | ||
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Location: Weiherhof, Germany
Posts: 533
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IIRC you can simply upgrade WinXP SP1 to SP3 at Microsoft's tech support website, but I remember it didn't work out well for me as everything slowed down drastically on my PC after the upgrade so I had to downgrade back to SP1 (that PC is quite old, true, but it still matches the officially declared system requirements of SP3)
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#32 | ||
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Location: Valleyfield, Canada
Posts: 4,892
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![]() That's exactly why I don't upgrade to SP2 or SP3. It is a retarded upgrade that I don't even need because I never had security issues. I take care of my PC security myself.
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#33 | ||
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Location: Gdansk, Poland
Posts: 586
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![]() *click*
Suddenly I recalled I used to frequent the forums of Wing Commander: Privateer - Gemini Gold, a fan remake. I haven't checked in for years... But as you said you don't want to list here fan-remakes (which re-use copyrighted intellectual properties, even if redoing all content). So it's more important to note that this remake was built upon an open source game called Vega Strike - as you can guess, a space trading & combat "sim". Apart from Privateer, it also sprung Star Trek, Elite and Babylon 5 mods... |
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#34 | ||
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Location: Weiherhof, Germany
Posts: 533
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![]() Nice, I didn't know about Vega Strike (I'm not very familiar with the space combat sim genre generally though).
BTW, I have Red Alert: A Path Beyond as an alternative for C&C: Renegade, it's also a kind of an exception to my own rules because it's primarily a multiplayer game. But APB isn't a remake of anything in a proper sense, since there's no official Renegade-like game for Red Alert. I'd gladly talk about fan remakes and sequels too, but that certainly warrants a separate thread (I wonder why the Remake Index thread got un-stickied).
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#35 | ||
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Location: Weiherhof, Germany
Posts: 533
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![]() Okay guys, I've added your suggestions to the list
I've also found a couple of neat community-made Doom episodes that work nicely with Freedoom as a first episode replacement (the internal Freedoom levels are okay but they often have a noticeably different style): CH Retro Episode This is a creative reimagining of the shareware episode of Doom, with immediately recognizable yet subtly different visuals, and overall clever level design. It starts as a relatively straightforward thing but the levels quickly get interesting, and are full of puzzles and secret areas. The download link at the review page does no work but the file can be obtained here. Simply Phobos Another Knee-Deep-themed episode, but quite different from the one above. The author of Simply Phobos has a preference for vast, spacious areas, and also isn't shy of almost literal visual quotations from the original levels. It's equally fun to play nevertheless, and captures the atmosphere of the original game quite well too. In addition, this episode comes with an optional music pack in a separate WAD.
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#36 | ||
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Location: Weiherhof, Germany
Posts: 533
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![]() Here's a couple more Doom Episode 1 tributes that work with Freedoom:
Phobos Revisited The aim of the author was to create a "same but different" kind of feeling, following the original levels quite closely yet introducing something new at every turn. Phobos Revisited was designed to run in the original game as well as with source ports, and it won the Cacowards award in 2004. Screenshots can be viewed here at the team's website. Phobos Outpost/Planet Phobos Another interesting work, this one deviates a lot more from the original - for example, the first level is nothing like Doom's E1M1 - however later on similar details and areas become more frequent. The levels here are supposed to represent a single, coherent installation (the eponymous outpost), and at the end of each level the starting area of the next one can briefly be seen. Difficulty is a bit higher than in other similar works, or in the first episode of the original game for that matter, but clever design makes them interesting to play. For some reason, the author renamed the episode to Planet Phobos at some point, although no content was apparently changed. The same author also released an Episode 2 replacement, The Base of Evil (which was also renamed to Planet Hell later), however it doesn't seem to work with Freedoom for now because of a missing textures issue.
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#37 | ||
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"I want to be able to tell some poor girl i am going to feed off of, that she will see me in her dreams as a dinosaur" - DarthHelmet86 "that's what all jrpgs are about 0: intro 1: talk talk cry talk talk graphics talk talk, 2: boring jrpg generic turn based combat 3: walk map 4: goto 1 12390482309 times 5: outro" - _r.u.s.s. |
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#38 | ||
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Location: Weiherhof, Germany
Posts: 533
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![]() Hmm, I don't think I know such a mod. There are mods (included with the Boom/MBF fork of source ports) that enable beta graphics and levels from the press release beta.
There's also a recent project called Doom the Way id Did, which has designed to replicate the original style of John Romero and Sandy Petersen's levels. On another note, Tom Hall did incorporate some of his ideas for Doom which were rejected into Rise of the Triad.
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#39 | ||
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![]() Quote:
Doom: Evil Unleashed
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"I want to be able to tell some poor girl i am going to feed off of, that she will see me in her dreams as a dinosaur" - DarthHelmet86 "that's what all jrpgs are about 0: intro 1: talk talk cry talk talk graphics talk talk, 2: boring jrpg generic turn based combat 3: walk map 4: goto 1 12390482309 times 5: outro" - _r.u.s.s. |
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#40 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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![]() Nice! Thanks for the link, I didn't know about this mod
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