![]() |
#211 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
|
![]() :help: Going back to patches, the patch "antag" is only for make an more hostile AI?
Where i can get the other one?
__________________
2nd placed of 1st Ufo2000 Tournament! |
||
![]() ![]() |
|
![]() |
#212 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: ,
Posts: 117
|
![]() Yes antagonizer is the hostile AI patch, Maintenance patch should be the bit more improved AI(but i havent tested this much yet)
Maintenance patch: http://www.logicfactory.com/support_ascendancy.htm |
||
![]() ![]() |
|
![]() |
#213 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
|
![]() Thanks petter, i will check it
__________________
2nd placed of 1st Ufo2000 Tournament! |
||
![]() ![]() |
|
![]() |
#214 | ||
|
![]() Quote:
|
||
|
|
![]() |
#215 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: ,
Posts: 117
|
![]() I have another good suggestion, this is about mouse speed in dosgames, if the mouse speed in ascendancy for example is slow you can use a program mousectl.com to speed it up.
you need to create a bat file in the ascendancy directory, called ex: ascend.bat then you copy this following text into it: Quote:
Mousectl.com program needs 8 values seperated by a comma. Some suggestions for speeds: 5,6,10,15,15,15,15,15 5,6,7,8,10,10,10,10 If you have the game without any of the 2 patches, you have ascend.exe after mousectl.com in the .bat file. If you have the antagonizer patch, you replace ascend.exe with antag.exe or if you have the maintenance patch, you replace ascend.exe with patch.exe If you are using VDMSound, you just rightclick on the .bat file you have created, and chose: "Run with VDMS" you can get the program mousectl.com from here: http://www.ufo-x.com/file/mousectl.zip unzip the file into the ascendancy directory. |
||
![]() ![]() |
|
![]() |
#216 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: ,
Posts: 42
|
![]() This is one of the great turn base game ever made (for the date it was made).
There are several problems in this game which very annoying. One of those is the micro-management that always draws my back from advancing in later years... I've to solve this by set all less important colonies to build only some orbit shields and use only large battle ship to protect the system then set all of them to Scientist take over or else. I usualy use only 1-2 ships to guard entire systems by post the ship at the lane that connect to enemy system (this would be easier if you can drive all of them out of your systems then manage them to enter your systems only throught red link only) And have only Gaia or any high industry planet to be your ship yard and others medium planet to be scientific planet. I'm sure that you can servive by your core industry planet and your mighty ship. :Titan: This can reduce a little bit troble with annoying micro management. |
||
![]() ![]() |
|
![]() |
#217 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
|
![]() U are very right Blank_box, very right.
Anyway best defense is a good ofense, ocuppy only enemy systems and donīt let nothing like shields, bases, yards, ships, etc. Anyway do this all turns is A REAL BIG problem of micro-management
__________________
2nd placed of 1st Ufo2000 Tournament! |
||
![]() ![]() |
|
![]() |
#218 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: ,
Posts: 42
|
![]() Another one problem is the politic...
AI in this game act like a child... They plan every thing too straight. This make Ascedency too simple to me because I don't want to make war only. They don't have anything in there mind but to make war, however, not challenge enough too. In my view, the best politic in turn base games I've played is Alpha Centuries, AI in that game was born for politic. I just think that if AI in this game are verry cunning in both combat and politic will make this game challenge enough to play all the time, not like now that if you can survive long enough to gain more powerful fleet you can end this game. |
||
![]() ![]() |
|
![]() |
#219 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
|
![]() The thing that i hate of Alpha Centari was the graphic of the guy who carry a cart with a laser over it. I canīt explain why but i hate the guy with the cart. :angry:
Anyway Alpha Centauri, is a level more than Ascendancy. The last one lacks of decent AI so the game becomes boring when u are ruling the galaxy, even the alliance of all AIs with cheaper tecno and cheaper construction canīt set up some struggle to remind you that they are still a life. U canīt fail and lose only by getting the war against every opponents too early.
__________________
2nd placed of 1st Ufo2000 Tournament! |
||
![]() ![]() |
|
![]() |
#220 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Tallahassee, United States
Posts: 167
|
![]() The thing I disliked in Ascendancy, beside the poor AI, is the 2/3 of the galaxy rule, or whatever it is. You are kicking behind and taking names, and then because you colonize one too many planets, suddenly the game is over and you've won. I want to be able to make use of that new planet and go on to anhiliate the rest!
:Titan:
__________________
i kick spammers asses on every forum i register.beware! |
||
![]() ![]() |
|
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Ascendancy I Mod | legolas558 | Programming | 6 | 24-07-2012 05:05 AM |
Ascendancy issue | nate091878 | Troubleshooting | 7 | 08-01-2009 12:58 PM |
Ascendancy Problems | Guest_LacyCat_* | Troubleshooting | 5 | 15-07-2007 08:31 PM |
Ascendancy | jakepi | Troubleshooting | 3 | 15-02-2007 07:25 PM |
|
|
||
  |