Go Back   Forums > Community Chatterbox > Tech Corner > Programming
Memberlist Forum Rules Today's Posts
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 11-11-2005, 05:40 PM   #181
Sean
10 GOSUB Abandonia
20 GOTO 10
 
Sean's Avatar


 
Join Date: Oct 2004
Location: Wimbledon, England
Posts: 1,624
Default

I have a team of 4 now... what is it that you want us to do TheChosen?

I still need to find out exactaly what each of my team is doing... I have been writing up some more of the dialogue. Fawful has returned from his break and is back doing art. The other two team members are yet to start work as far as I know.
__________________




Sean is offline                         Send a private message to Sean
Reply With Quote
Old 11-11-2005, 07:14 PM   #182
Blood-Pigggy
10 GOSUB Abandonia
20 GOTO 10
 
Blood-Pigggy's Avatar

 
Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
Default

Allegro is atrocious, as far as my experiences reach.
__________________
Youtube Channel -
http://youtube.com/user/BloodPigggy

My Site -
http://sites.google.com/site/eyenixon
Blood-Pigggy is offline                         Send a private message to Blood-Pigggy
Reply With Quote
Old 12-11-2005, 01:42 AM   #183
Nikson
Game Wizzard

 
Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
Default

I'm playing with the HGE engine now.

@chickenman: it's got nothing to do with installing windows, any C++ compiler will work. You'd only have trouble with the tutorials, which use "winmain()". Edit the cpp files to use "main()" instead k:


It's kinda like OpenGL, but more complex due to support for sounds, particle effects, etc.
It's not exactly easy, and I'm still deciding whether the documentation is sufficient (the tutorial comments are pretty scarce), but I'm playing around. Judging by what's on their website, it's obvious you can do some nifty stuff with this.
Nikson is offline                         Send a private message to Nikson
Reply With Quote
Old 12-11-2005, 02:33 AM   #184
Blood-Pigggy
10 GOSUB Abandonia
20 GOTO 10
 
Blood-Pigggy's Avatar

 
Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
Default

Quote:
Originally posted by Nikson@Nov 11 2005, 09:42 PM
I'm playing with the HGE engine now.

@chickenman: it's got nothing to do with installing windows, any C++ compiler will work. You'd only have trouble with the tutorials, which use "winmain()". Edit the cpp files to use "main()" instead k:


It's kinda like OpenGL, but more complex due to support for sounds, particle effects, etc.
It's not exactly easy, and I'm still deciding whether the documentation is sufficient (the tutorial comments are pretty scarce), but I'm playing around. Judging by what's on their website, it's obvious you can do some nifty stuff with this.
I've tried some of the sample games.
You can do some great stuff with it, tell me if you get anywhere.
__________________
Youtube Channel -
http://youtube.com/user/BloodPigggy

My Site -
http://sites.google.com/site/eyenixon
Blood-Pigggy is offline                         Send a private message to Blood-Pigggy
Reply With Quote
Old 12-11-2005, 09:07 AM   #185
TheChosen
"I" in the Team
 
TheChosen's Avatar

 
Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
Default

Quote:
Originally posted by Magic@Nov 11 2005, 06:40 PM
I have a team of 4 now... what is it that you want us to do TheChosen?

I still need to find out exactaly what each of my team is doing... I have been writing up some more of the dialogue. Fawful has returned from his break and is back doing art. The other two team members are yet to start work as far as I know.
Didnt i made myself clear? Write the whole game: Plot, dialogue etc. After its done sent it to me.
TheChosen is offline                         Send a private message to TheChosen
Reply With Quote
Old 12-11-2005, 12:39 PM   #186
Nikson
Game Wizzard

 
Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
Default

Starting from a combination of tutorial3 and tutorial2 (surprisingly, the textured quad in 2 is replaced by a sprite in 3, which means it can't be scaled or rotated), I"m trying to make a Pong game.
So far it's proving quite simple and intuitive.
By tomorrow evening it should be in a working state.
Nikson is offline                         Send a private message to Nikson
Reply With Quote
Old 12-11-2005, 03:38 PM   #187
PrejudiceSucks
Above-Par
 
PrejudiceSucks's Avatar

 
Join Date: Dec 2004
Location: York, England
Posts: 741
Default

Nikson, I can probably help on the music front as well as you. I have quite a few e-Jays myself.

So if anyone needs help with that, just ask.
PrejudiceSucks is offline                         Send a private message to PrejudiceSucks
Reply With Quote
Old 12-11-2005, 03:44 PM   #188
Abi79
Home Sweet Abandonia

 
Join Date: May 2005
Location: Oradea, Romania
Posts: 829
Send a message via Yahoo to Abi79
Default

What HGE ? :P *checks the link he posted* Oh, that HGE. I'll have to read the documentation and try it. Sounds promising.
Abi79 is offline                         Send a private message to Abi79
Reply With Quote
Old 13-11-2005, 05:32 AM   #189
Nikson
Game Wizzard

 
Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
Default

This engine is awesome! So simple to use.
The mechanics for my test pong game are all there for 2-player mode. It was easy even to make the ball rebound off the bats at an angle relative to the location on the bat that it hits (the bat is convex)

I just need to figure out how menus work (from tutorial6), then make extras, like an AI player, an endurance mode (quickly accelerating ball, one player vs. wall. how long can you keep it in play?), an accuracy mode (moving target around the playfield, first player to hit it with the ball 5 times wins) and stuff like that.

Have a look:
Nikson is offline                         Send a private message to Nikson
Reply With Quote
Old 13-11-2005, 05:36 AM   #190
Nikson
Game Wizzard

 
Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
Default

The full archive is about 330k, which is too big for the forums. So I took out the hge.dll file (130k). After you extract the game, put this dll file in the folder as well.
Nikson is offline                         Send a private message to Nikson
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Anyone ever had a go at making their own game? red_avatar Blah, blah, blah... 40 03-02-2009 08:57 PM
To Abandonia Team Burger Meister Old Suggestions 4 08-10-2008 09:00 AM
Abandonia Cs Source Team? Evad Mêlée Island 18 08-07-2007 02:42 PM
Abandonia Programming Team chickenman Programming 29 07-11-2005 08:53 AM
Thanks For Making Me Smarter Abandonia Caged Blah, blah, blah... 16 07-05-2005 09:43 PM


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 06:59 PM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.