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#181 | ||
Join Date: Oct 2004
Location: Wimbledon, England
Posts: 1,624
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![]() I have a team of 4 now... what is it that you want us to do TheChosen?
I still need to find out exactaly what each of my team is doing... I have been writing up some more of the dialogue. Fawful has returned from his break and is back doing art. The other two team members are yet to start work as far as I know.
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#182 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() Allegro is atrocious, as far as my experiences reach.
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Youtube Channel - http://youtube.com/user/BloodPigggy My Site - http://sites.google.com/site/eyenixon |
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#183 | ||
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Location: Cairns, Australia
Posts: 260
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![]() I'm playing with the HGE engine now.
@chickenman: it's got nothing to do with installing windows, any C++ compiler will work. You'd only have trouble with the tutorials, which use "winmain()". Edit the cpp files to use "main()" instead It's kinda like OpenGL, but more complex due to support for sounds, particle effects, etc. It's not exactly easy, and I'm still deciding whether the documentation is sufficient (the tutorial comments are pretty scarce), but I'm playing around. Judging by what's on their website, it's obvious you can do some nifty stuff with this. |
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#184 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() Quote:
You can do some great stuff with it, tell me if you get anywhere.
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Youtube Channel - http://youtube.com/user/BloodPigggy My Site - http://sites.google.com/site/eyenixon |
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#185 | ||
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Location: Lappeenranta, Finland
Posts: 2,236
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![]() Quote:
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#186 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() Starting from a combination of tutorial3 and tutorial2 (surprisingly, the textured quad in 2 is replaced by a sprite in 3, which means it can't be scaled or rotated), I"m trying to make a Pong game.
So far it's proving quite simple and intuitive. By tomorrow evening it should be in a working state. |
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#187 | ||
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Location: York, England
Posts: 741
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![]() Nikson, I can probably help on the music front as well as you. I have quite a few e-Jays myself.
So if anyone needs help with that, just ask. |
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#188 | ||
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![]() What HGE ? :P *checks the link he posted* Oh, that HGE. I'll have to read the documentation and try it. Sounds promising.
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#189 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() This engine is awesome! So simple to use.
The mechanics for my test pong game are all there for 2-player mode. It was easy even to make the ball rebound off the bats at an angle relative to the location on the bat that it hits (the bat is convex) I just need to figure out how menus work (from tutorial6), then make extras, like an AI player, an endurance mode (quickly accelerating ball, one player vs. wall. how long can you keep it in play?), an accuracy mode (moving target around the playfield, first player to hit it with the ball 5 times wins) and stuff like that. Have a look: |
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#190 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() The full archive is about 330k, which is too big for the forums. So I took out the hge.dll file (130k). After you extract the game, put this dll file in the folder as well.
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