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Old 03-04-2005, 01:50 PM   #51
SoniG
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yes and also one was is kill everything around it, than save!
after that u shuld try to shot it whit devestator cannon one or 2 times.. if u kill it, reload. than it will be ALOT easyer to capture it

after that, everybody in agency says: lets party
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Old 11-04-2005, 02:56 AM   #52
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Quote:
Originally posted by enemy unknown@Mar 23 2005, 02:44 AM
i have played a lot of UFO and terror from the deep, but i cant understand this third game without a manual. where to find one?
The manual, along with hundres of other pc game manuals, can be found here:

http://www.replacementdocs.com/download.php?view.1133

Just click the little disk image to download

You better put aside a few hours tho, as this baby is 200 pages long!!!!

I myself have never played Apocalypse, but loved the 1st 2 games, so though I would give this a go.

For those that cant get it to run, try using the VDMS_Apoc.bat file to run the game and not xcomapoc.exe. Runs it fine me for me.

Anyhow, hope the link to the manual comes in handy. Have Fun
                       
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Old 22-04-2005, 11:51 AM   #53
FishBone
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Got a question. I remember looking in the folders of my X-com apoc (original CD version, long ago ) and finding a folder with a load of images and pictures in it. Among those pictures were a load of guns and utilities I never had / found. They all had the design style of the toxic pistol, just bigger and looked awsome.

So I wonder, I read in the posts that you guys say "toxic gunS", does this mean I missed out on these superior weapons? When I finshed the game, I had nothing left to research, and all I had was the toxic pistol...
                       
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Old 22-04-2005, 02:03 PM   #54
Filipsan
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Quote:
Originally posted by FishBone@Apr 22 2005, 11:51 AM
Got a question. I remember looking in the folders of my X-com apoc (original CD version, long ago ) and finding a folder with a load of images and pictures in it. Among those pictures were a load of guns and utilities I never had / found. They all had the design style of the toxic pistol, just bigger and looked awsome.

So I wonder, I read in the posts that you guys say "toxic gunS", does this mean I missed out on these superior weapons? When I finshed the game, I had nothing left to research, and all I had was the toxic pistol...
I know what you mean

Yes, there are some really strange pictures, but they don't have any purpose (e.g. they aren't in the game)

I think that also picture for walls that are around city can be found there..
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Old 06-05-2005, 08:42 AM   #55
student
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Ive used the hover bikes with the best engines and they set shoot + they die after an minute of fighting (game minute).They were flying at highest altitude. :ranting:
they got destroyed by 1 or 2 shots the same for armoredcars, tanks, hovercars, vakyries and Hawks.And one more thing WHY I CANT USE MY TANKS IN BUILDNINGS or in base defense.
                       
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Old 06-05-2005, 09:46 AM   #56
efthimios
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I think you are just not following the right tactics. Don't blame the game as arcade if you do not pay more attention to your tactics.

I do not recommend sending the valkyrie for shooting down ufos. If you check the posts in the thread you will find some very good strategies and tactics that may help you if you follow them.
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Old 09-05-2005, 01:47 AM   #57
AntarcticTiger
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Try setting your vehicles to either Cautious or Evasive tactics. That way, they'll retreat once their constitution has been lowered a certain amount.

Stay at high altitude, and try to make use of the Justice/Retribution heavy missiles, or plasma weapons, if you've got elerium. I managed to fend off most alien attacks with a force mostly consisting of hoverbikes, until the battleships and motherships showed up.
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Old 09-05-2005, 06:25 AM   #58
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I tried but when they used defensive they were still blasted to bits and when they were set to evasive hmm... well they were not shot so often but they (The hoverbikes) didnt shoot at the ufos.
Oh BTW i managed to force down an transport (standard tactic) but ive lost six bikes (out of ten).
And another thing, to reaserch toxin B you need many alive and dead aliens (anthro...somthing,spitter,skeletoid).
As for the tactics, the solidiers always duck or prone on the ground.
I use devastator cannons and any grenades xept the smokes witch my soldiers only carry one at a time and never use them coz there is nothing worse than a pooper running out of the smoke 2 meters before you.
Ive got 2 bases (slums, warehouse) the warehouse is my research center and i defend it by wrapinding the entrance with 4 guard stations (PLASMA) and 6 cyborgs armed with devastator cannons and nades.In every batle i use cover even the johny can be my guard post.
And fialy i stoped raiding the cult of sirius in the second week because they dont have (now :evil: ) mutch money.
                       
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Old 09-05-2005, 07:12 AM   #59
AntarcticTiger
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You might wanna consider upgrading to Valkyries & War Hawks, equip them with Medium Beam weapons, Prophet or Janitor Missile Arrays & Disruptor Shields. If you don't have those, Lineage Plasma Cannons at the very least. Later on, advance to Disruptor Bombs and add on a Advanced System Control, if you can. If you're losing that many Hoverbikes just for one alien ship, you're wasting too much money.

Let's see, you need to have captured and autopsied all aliens up to Skeletoids (Spitters, Poppers, Anthropods, etc.) for Toxin B. For Toxin C, you'll need to research a living & dead Micronoid, Megaspawn, & Psimorph (the last 2 captures being fairly difficult tasks).

Try to research the Disruptor Bomb ASAP, that weapon can really change the tide in cityscape battles. The shields just enhance the survival rating of your craft.

Um, question. Does the motion scanner scan for movement at all levels? Or just the one the user is currently on?

With the introduction of the personal teleport, hunting down those last few aliens has went from difficult to hellish.
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Old 10-05-2005, 06:55 AM   #60
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TIP.

last time I played this was some 18 months back.. no cheat and in superhuman level.

Heres how i got good soldiers at the very first day:

Since Serus cult will prove to be the constant pain in the behind, I immediately attack their quarters armed with whatever weapons i could use.

Naturarally, sniping weapons is the best to train your guys for marksmanship. So too is a light powered pistol and a stun grenade. stun the enemy, remove their weapon, enclose him so he wont escape, and once he comes to, shoot using pistol. you get to hit him more with the pistol to gain more marksmanship.

after the mission, i restock and went back in again and again till most of my soldiers are so high ranking, they are all very ready for the Final Push.

money wont even be a problem - each raid gives you lots of $$$ selling off those loots - but I suggest to hold on to those loots and sell off in one big batch so price wont go down at once
                       
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