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Old 01-05-2005, 05:00 PM   #31
Zarkumo
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Quote:
Originally posted by a1s+May 1 2005, 03:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (a1s @ May 1 2005, 03:47 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Charmed@May 1 2005, 03:10 PM
Well at least there are still a few developers out there to try something new.

http://www.gamespot.com/pc/rpg/hellgatelon...review_headline

Ex Blizzard boys - trying something new - that's the spirit.
it is cool. it is not new. which isn't bad, just let's face it the game is a cross between morowind and diablo, with firearms added for the kicks, nothing more. [/b][/quote]
Which leads me to the question: what would you consider genuinely new then?? As I already said above, everything in the future will be a combination of elements that have already been there somewhere.
But you are also right in separating newness and goodness. We want good games, not new games. Being new is in itself not a valuable quality.
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Old 02-05-2005, 03:19 PM   #32
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that's where you're wrong. while it's true that a consumer I (you, he, it...) want a good game, not a new game, BUT innvoation is extremely important, because it's the key to progress. so in truth we need two kind of games, what I would analogicaly call art and craft- a group of (posibly crapy) games with new ideas and a (larger) group of sure hit games which are bought by the millions. Unfortunatley the cost of producing a crapy game is very high, and the knowledge aqured from it is comunal (I mean that all people and companies are alowed to use your good ideas), which leads me to a conclusion- game industry is not dying, but neither is it developing , and (in a few decades of stability) it will probably go downhill from what it is now. and REAL new ideas come very rarely- what was the last breaktrough in literature? 1.5 centuries ago (invention of science fiction)!
So don't expect new stuff just accept the stability.


P.S. I thought more about Hellgate, it's not across between diablo and Elders scrolls, but between diablo and Deus Ex.
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Old 02-05-2005, 04:00 PM   #33
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Actualy science fiction was "invented" far earlier than that. About 1 century AD (or something close to that) , there was a greek writer (no I do not remember his name :-( ) who wrote about an expedition to our moon and something like that. I read it like 15 years ago so I don't remember much, but I was impressed.
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Old 02-05-2005, 04:11 PM   #34
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Quote:
Originally posted by efthimios@May 2 2005, 04:00 PM
Actualy science fiction was "invented" far earlier than that. About 1 century AD (or something close to that) , there was a greek writer (no I do not remember his name :-( ) who wrote about an expedition to our moon and something like that. I read it like 15 years ago so I don't remember much, but I was impressed.
That wasn't science fiction, but part of the parody genre: placing a tale "on the moon" was equivalent to the contemporary literate, upper class audience that read it of saying, "this is unreal, happening in nowhere land." It's the same as the endless Slavic folktales that start off, "In a time that wasn't a time, in a place that wasn't a place..."
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Old 02-05-2005, 04:54 PM   #35
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Hellgate seems to me more like Doom with RPG elements.

Yet i can't understand why they don't make games such as Ultima underworld - that one was a big success and only got one sequel. These days they could throw in cooperative mode, or different puzzles which could also inlcude startegy etc. you could also fly on some missions maybe on a dragon or something (like a flight simulation). Interesting how no one tried something like that.

A merge that would be succesful because it would be as easy as it would be chalenging. That would be new.
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Old 02-05-2005, 06:27 PM   #36
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I feel that innovation is important as it can help to refresh a genre every now and then especially if the genre has been done to death in some cases. Unfortuantely that's the risk essentially, do you try an innovative strategy for a particular game, possibily alerting the gameplay or whatnot, maybe even alienating fans of that genre, it's a risk that some developers will take.

But as it's been said, costs being so high right now and are continuing to grow, one bad move in the industry and that could be it for a company, all the hard work and such down the drain.
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Old 02-05-2005, 08:07 PM   #37
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Quote:
Originally posted by Borodin+May 2 2005, 04:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Borodin @ May 2 2005, 04:11 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-efthimios@May 2 2005, 04:00 PM
Actualy science fiction was "invented" far earlier than that.* About 1 century AD (or something close to that) , there was a greek writer (no I do not remember his name :-( )* who wrote about an expedition to our moon and something like that.* I read it like 15 years ago so I don't remember much, but I was impressed.
That wasn't science fiction, but part of the parody genre: placing a tale "on the moon" was equivalent to the contemporary literate, upper class audience that read it of saying, "this is unreal, happening in nowhere land." It's the same as the endless Slavic folktales that start off, "In a time that wasn't a time, in a place that wasn't a place..." [/b][/quote]
Boroding, that is like most of science fiction...
Take Star Trek or Star Wars, or most well known sci fi, they are all like that.
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Old 02-05-2005, 10:53 PM   #38
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The sooner we stop listening to that opinionated old fart that's never played a game in his life, yet feels he is the authority on gaming that keeps popping up every so often to keep saying the same thing, we'll be better off. He'll rehash the same old dribble when quake4 comes out.

Of course the games don't change much, to the newer generations it's all new like his kids.

As for me, live on abandonware! I don't want any remakes of old games as I have personally played some and while the graphics are better, they usually end up with some sort of screwed over interface/control system and just don't recapture the feeling of the original. EG: Devil's whiskey. Give me BT2 anyday. The only reworks I do like are those like exult. Compatibility, resolution options while keeping the same interface/game. We're all stuck in our own "generation". Just watch, in 10-15 years the current generation will be abandon wareing the current games and having a bitch about the new ones and how the gaming industry is going to die soon. Heck, it's happened with the generation before mine. What I call the classics of ~1990, they called them crap.

So let them keep making new games, they won't die out anytime soon.
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Old 04-05-2005, 09:20 PM   #39
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There won't be a massive destruction of the gaming industry. Too many people enjoy games for the industry to simply up and disappear. There will, however, most likely be a small, brief collapse and restructuring, as the Picard said. During this time all the little problems like polarization of resources will probably all be solved, putting ideas back into the market and stimulating growth.

As for starship troopers, yeah it was a very dumb movie, but anyone with more than half a brain and a little intuition could see that the producers PURPOSELY made the movie bad. It's pretty obvious that the movie is meant to be simple, and to poke fun at random whatnots.
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Old 04-05-2005, 10:38 PM   #40
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I don't see a destruction happening in the industry any time soon, it continues to grow year after year, this year once figures come out, I'm pretty sure we'll be seeing again another increase in profits as a whole for the industry, as long as quality products come out, I think that's a key to all the issue, innovation helps and all we need to see is the brave company step out and take that chance, and hopefully it all goes well, others will learn by example.
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