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Old 22-04-2005, 11:07 PM   #11
axident
Abandonia nerd

 
Join Date: Mar 2005
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Quote:
Originally posted by Sharp@Apr 22 2005, 09:38 PM
Heh, ive never had a blasterbomb fly into my skranger.

Also when attacking UFO's always bring at least 2 demo packs, if you can bring 10, hell bring 20 if ya really wanna.

Demo Packs are cheap yet extremly effective, you can blow walls in smaller UFO's and its amazingly useful when you have flying suits and you drop a demo-pack through holes. Demo Packs make very good room clearers, of course be sure that when you prime it always leave it 1 turn instead of 0, thatway justincase your dude goes unconcious another person can chuck the pack away.

And bahman, UFO is obviously a kick-behind game judging by this thread legnth alone, of course for some people it is not thier cup of tea. You might simply not prefer the finer details of UFO: Enemy Unknown.
I don't think High Explosives ($1500 a pop) can punch through outer UFO walls without XCOMUTIL. But some UFOs come ready-made with holes in the ceilings thanks to your Firestorm/Interceptor/whatever's work in the Geoscape.
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