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![]() The review of this game makes me sad.
I know I'm chiming late and resurecting and old topic, but I'm a StarControl fanatic and one of the few for whome SC1 out ranks SC2. Quote:
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SC2 completely avoided the SC1 full game, and that IMHO was somthing that I've yearned for. It's like playing chess with the stars. Imagine playing chess on a 3-D board. Imagine that the board wasn't fixed and that to navigate you had to analize the board just so you could determined if it's possible to get from one place to another. Sound difficult? Well it is at first. But a little practice and soon SC1's rotating starmap becomes your playground. Navagating it's pathways you rush forward to baracade choke points and control the board, send your chosen flagship forward to seek out percursor artifacts to pump it up, follow up with some inexpensive units to colonize and mine behind them, then move with a concentrated effort to strike a deadly blow against your enemie's star base, crippling their future so that their remaing fleet becomes your play thing, pitting your ships strengths against their weakness. Unless of course you're not playing a that type of scenario. If future games would have built upon this strategic star map idea, expanding , refining and improving the idea as only time can I wouldn't have much to complain about. As it is, StarControl is the ONLY place anyone can go to experience this level of strategic brilliance. For storyline, SC2 was equally brilliant combining equal parts drama and comedy with a pinch of gratitutus sex scene with an alien babe (in the dark) completly enclosed in the executable. SC1's storyline was found in parts durring the full game portion, but mostly you had to refer to the manual to get up to speed, but the full game, THE FULL GAME PEOPLE! WHY DOESN'T ANYONE LIKE THE FULL GAME! WHY DIDN'T SC2 HAVE THE STRATEGIC STARMAP! WHYYYYYYY! I'm have to go. I'm sorry. Go play the full game. LOVE THE STARMAP! |
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