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![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
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Posts: 8
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I was going to reply with all of the bugs that I know of... but instead throw this link out. (it is probably shorter than my post would have been anyway) http://db.gamefaqs.com/computer/doswin/fil...er_of_magic.txt One of the more entertaining bugs mentioned in this faq is plane shifting (uncommon life spell) a magic spirit (or guardian spirit) onto a node on the other plane. (earth lore spell is a good way to find them early in the game). The node creatures will still be there, but your spirit can meld with the node. There are absolutely some mistakes in that FAQ too. (Just as there are probably mistakes in all of my ramblings) If in doubt, ask. I'll be sure to respond with my 8 cents. Oh, I think they also warn about cloak of fear spell in there. (It reminds me very much of the "to hit" wrapping you were talking about earlier. Put cloak of fear on a normally powerful unit and watch how pathetic they become. (no it isn't supposed to work like that). |
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