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#1 | ||
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Ranelagh, Ireland
Posts: 1,577
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![]() Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!
Review and Download (if available) Last edited by Luchsen; 22-01-2008 at 01:36 PM. |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Shella, Kenya
Posts: 346
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![]() The one thing that makes me hate adventure games is the stupid "give, open, push, unlock, talk, etc." buttons. I just figure if you want to DO something you should click on it with your mouse. Now those are true adventure games. (I think Discworld is like that too...)
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#3 | ||
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![]() must say i really enjoyed this game. I have to agree adventure games can have far to many options but this one was generally obvious in what to do and great fun.
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2003
Location: ,
Posts: 189
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![]() This is a really cool game. I enjoyed it very much and am looking forward to more games by Kinoko. I'm pretty sure she is making an RPG with AGS, but it is not close to finishing yet.
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2004
Location: Melbourne, Australia
Posts: 963
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![]() I agree, Durac, it can be cumbersome and annoying, especially in a game like the Curse of Enchantica where it's taken to ridiculous degrees. For this very reason the game received a lot of criticism. The Kyrandia games just had a point and click gameplay with no interface for speech, pick up or walking. It made the game more real and immediate. But I wonder if this point and click immediacy is harder to program, especially for earlier games, as why wouldn't more be designed this way as it's much more streamlined and fun to play. Kings Quest 7 was another where you just clicked where you wanted to go and on whoever you wanted to speak to without the cumbersome interface.
However, in Cirque De Zale, Rebecca/Kinoko, the designer and creator, did an awesome job within the limitations she had to work with. |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2004
Location: Melbourne, Australia
Posts: 963
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2004
Location: Shella, Kenya
Posts: 968
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![]() For people out there that like AGS adventure games, there is a nice game called 5 Days A Stranger, a sort of horror story, that I found nice and worth the time playing it.
Here's the link: http://netmonkey.cellosoft.com/5days/ Check it out! |
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#8 | ||
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![]() This is really a good game (for a 1 person made game)...i love the sense of humor (just like Monkey Island) en the easy going graphics with some nice details in it...
Maybe the puzzels are a littile bit too easy (ok..i just got stock now...but that "missing" part will i solve tomorrow...) but it`s a very nice game to play |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2003
Location: ,
Posts: 189
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![]() Quote:
But yeah Cirque de Zale is a really cool game. I had alot of fun playing it. It did remind me alot of playing the Monkey Island games. I've never played Simon the Sourcerer, but apparently it does feel likr that too. So overall a great game, that I fully reccomend. |
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2004
Location: Shella, Kenya
Posts: 968
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