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#31 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
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At every contest I use Visual C/C++ from Microsoft. Then when I have to submit my solutions I just delete precompiled header and fix _tmain(). After this I have an ordinary C/C++ code that can be compiled on every compiler even on linux. One thing only - I never use non standard functions. Never!
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#32 | ||
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![]() Yeah - except you're talking about C(++) and we're talking C#!
Anywaay, I think all that's going to be said about C* has been. Does anyone else have a language to sponser? |
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#33 | ||
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![]() Sorry I got lost to the point. About C#, it's true that you are "bond" with windows. Becouse of that I will never programm in C# , except I would !have! to... ...maybe for buissnes later on...?!?
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#34 | ||
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Location: Eindhoven, Netherlands
Posts: 1,508
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![]() One of the benefits Java offers over C++ is the fact that you can't really have any memory leaks, so your productivity goes way up. Since the speed issue that used to give Java it's negative name has been virtually eliminated (better VM's, faster hardware) the amount of money saved during development time greatly outweighs the optimised code that C++ can deliver, not to mention the endless hunt for bugs and such.
Obviously there's no such thing as one language that's the best in everything, so your choice should depend on what you want to create, how much time you have, your skills as a programmer etc etc. There's a huge rise of interest in Java game programming (due to the write once, run anywhere nature of the language and the growing number of mobile phones that support the J2ME) so choosing Java will ^not^ disqualify you for a career in the gaming industry. Anyway, I just like Java |
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#35 | ||
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Location: Dentergem, Belgium
Posts: 1,811
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![]() Java itself might not have any memory leaks, but I've noticed more than often that JCreator has. Painful business then. Tried Eclipse, but can't get it to compile the code, so I'm stuck with JCreator.
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#36 | ||
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![]() I don't know, probably I will just stick to the C/C++.
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