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Old 20-07-2013, 02:05 PM   #1
twillight
10 GOSUB Abandonia
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Join Date: Nov 2005
Location: Var, Hungary
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Sinjid part 3

(The Necronomicon playthrough will be updated in the post above.)

Area7, Haruki Residence:

On trinkets: as from the robe we get Lucky buff you want to take up Paku's Glass Doll instead Lucky Charm (which might be preserved in case you want hunting in the last area).

Most fights here start in visible range, but not hard and have the same strategy:
shoot the bad guys with missile to initiate the battle, cast a Shadow as meat-shield, then alternate shadow missile with frost spike, and meditate when avaiable.

I think the 7th battle was the first including something special as both attacker had lots of HP. The key was not let them corner me, teleporting away and running the other side of the screen. Otherwise the same.

For the 8th battle if you don't move too much (shouldn't be hard) you can dispose the remaining two opponent from out of screen.

NOTE: whenever you find a good trinket, look for an autosave (going backwards).

For the 9th battle: DO NOT MOVE for all that is holy! The second opponent should NOT be lured out as he can do insane damage for whatever reason. Instead lure out the first guy with a missile, change to frost spikes for the remaining time, and cast a Shadow when he basically starts to hit your head.
If the first guy dies, the second can be shot out of screen.
You'll find snow Silk Leggings here what is just time to swap for your outdated Leatherhosen. It has Reflex, so you can exchange your gloves too in case you got Mystical Vambraces in this area.

Lord Tetuso, the boss of this area is bad news, though not hard if you know what you're doing. Just annoying, because he can do a one-hit-kill.
To start the battle get to the edge of the starting platform, but do not step down to the Lord's level to initiate the battle. Instead summon a Shadow, then consume some Spring Water. Then initiate the battle, and immediately cast Soul Shatter and right next to it Frost Spike. The strategy from now on is to run far away to gain time, always have a Shadow running to spare you from instant death, and Energy Field on Tetsuo to keep him at bay (and prevent his healing). On the offensive part do the Soul Shatter + Forst Spike combo EXCLUSIVELY.
Oh, and whenever you see his boomerang coming and you have no Shadow up - teleport away, or you'll die.

----

Area 8:
The first who'll mean annoyance is Kazuro, the first half's boss. He is annoyingly strong, and can do a full heal.
Your chance is to do the strong combo of Soul Shatter + Frost Spike, although you can have enough charges to be able to cast TWO Shatter before the Spikes will be more useful (the Shatter loads back way faster).
Summoning Shadow is a necessity, although not a primary objective.
If you manage to whack his HP down, and you see he start casting something long, THEN should you cast Energy Field on his head, what interrupts his casting (lucky us), giving the chance to be able to finish him off (Energy Field both creates a Field where you stand in which if you manage to lure the enemy they'll get frozen, and the same time fully recharges you mana).

The next battle is easy-peasy. Lure out the first one, kill him not moving, then shoot the priest from out of screen.
Exchange your helm to Lunar Shako.

The next one is entirely out of screen victory. Keep in mind you should always check for this.

When you reach it wear Naga Eye. I knw what the walkthrough says, but as long as I can get away with my way, I'll stick to it. I don't get hit that often, and Soul Shatter relies hughly on the amount of focus, so duh.

The 9th battle here is though. Summon a Shadow (else you'll be pulled by some pesky ability to the middle of hurt) and rely on your "strong combo". When you have to run away, cast Energy Field on top of the farther one's head to trap both. Kill one ASAP. Might take a few tries, but doable.

The worst thing of the coming boss is, that there's no save at the beggining of her room.
The strategy should be otherwise: cast Shadow, do "strong combo", run away and heal, and Energy Field her whenever the ability is ready. Manageable.

Area 9 (final):
#1: summon a shadow and keep your distance to not get whacked to death.
#2: easy.
#3: shoot down the worker out of sight, then summon a Shadow, and Energy Field the coming enemy. This'll do it.
#4: cast Energy Field, because while it lasts you'll have infinite mana. Shoot a Shadow Missile to lock the target, then Soul Shatter to oblivion the priest.
#5: another "to hell with it" boss. She has 2 moves (ok, she has a standard attack too, but that doesn't matter):
First is an instant kill Gaze, what can be avoided if you turn your back to her. You can know it is coming if she starts casting something long. If you manage to turn back, you'll suffer a "normal" 4-500 dmg.
Second is a series of poison shots while she is in the air. Your only chance to avoid these shots if you run from one side to the other, preferably staying right under her if possible. A Shadow can draw some shots away from you.
You should start this fight with 2 Soul Shatter and a Frost Spike, then run under her avoiding the poison, then Energy Field her, then cast a Shadow behind her, run forward her, turn around - this time the Energy Field will fade -, shoot him the combo again, then try to stay close to her, and by all meaning keep her on screen to be able to see what she does next. With some luck she'll mostly do the Gaze, while you should stand passive and Meditate when your life drops. If you gain enough charges, shoot Soul Shatter on her! With not a little luck you'll survive until you can Energy Field her again, when she must have adequately low HP, thus that should it be.
To mention: she can drop Emeralds, so if you run out of hope but can beat her, then you can come back if necessary for infinite amount of gems. Good to know, eh?
#6: a strong, but uninteresting fight.
#7: shoot blindly 2 Soul Shatter + 1 Frost Spike. Some Shadow Missile if the "enemy died" popup doesn't appear. Heck, you can even just cast an Energy Field, and Soul Shatter all 3 enemy here to death.
#8: with a single Soul Shatter you can destroy the worker, and with a Shadow + Energy Field combo you can survive the priest's first moment. This is enough to run to the other side and escape. I hate this, but it IS a solution.
#9: start with a strong combo, what hopefully kills the first guy. Do NOT run around from the warrior, but keep him up with Energy Field / Shadow, and pump him strong when your mana charges back.
#10: final boss. No insta-death, so not that staggering. Basically you have to keep your distance to prevent to be stunned, and just Energy Field/blast him. Use Shadow to keep him up more. When he is in the air and summons his minion that's no worry, just be sure you hit the minion, as he himself will be invulnerable (I think it's a bug you keep aim him), and the minion is weak. Killing the minion fast gives you time to rest, as his levitation is set for a given time.
Finally I finished it on Hard Mode too!


(more to come)
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Last edited by twillight; 20-07-2013 at 06:45 PM.
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