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Old 03-02-2013, 07:33 AM   #1
zirkoni
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You can get the old versions of Shadow Warrior shareware at RGB Classic Games. One thing though, they seem not to run in DOSBox at all.
Yep, doesn't seem to work with the official builds but I tested v1.0 and it can be run at least on DOSBox-X and DOSBox SVN Daum.
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Old 03-02-2013, 03:26 PM   #2
MrFlibble
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Yep, doesn't seem to work with the official builds but I tested v1.0 and it can be run at least on DOSBox-X and DOSBox SVN Daum.
Thanks a lot for the valuable info! Which version of Taewoong's build did you use so that it worked with SW v1.0? I have an old v0.71 from 2007 and a v0.74 from 2011, and it doesn't work with v0.71 for sure (can't remember if it's the same with Taewoong's v0.74).

Anyway, here's some more stuff that I've noticed (shots on the left are from v1.0, on the right from v1.2):
  • Once a heat seeker card is picked in v1.0, the missile launcher automatically switches into heat-seeking mode. In v1.2, you still need to manually switch it to heat seeking mode after picking the card. This turned out to depend on whether the missile launcher is the currently selected weapon when the card is picked, and is unrelated to the version number.
  • Version 1.2 added sprites for broken neon lamps, which are used in the first level of the shareware version:

    Another example is the seats at the train platform (v1.0/1.1 only has flickering lights):

    Interestingly enough, v1.2 does not seem to have any neon lamps that can actually be destroyed by the player, even though this feature was already present in Duke Nukem 3D. Some lamps were made destructible in v1.2 but others remains as they are in v1.0.
  • A much more noticeable change in the level layout can be found in level 3, where a niche that contains sticky bombs was moved from one side of the pool to the other:
  • The same level has a secret underwater area with a switch, which was moved from one wall to another:

    This change actually occurred in v1.1 already.
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Old 03-02-2013, 05:28 PM   #3
zirkoni
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Which version of Taewoong's build did you use so that it worked with SW v1.0?
Dec. 6. 2012 version, Seems to work also with the newest version (Jan. 24. 2013). You still get error messages in the status window but the game runs fine.
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Old 05-02-2013, 11:30 AM   #4
MrFlibble
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  • Once a heat seeker card is picked in v1.0, the missile launcher automatically switches into heat-seeking mode. In v1.2, you still need to manually switch it to heat seeking mode after picking the card.
My bad, this actually depends on whether the missile launcher is selected when the heat seeker card is picked (when the launcher is the currently selected weapon, it will switch into heat-seeking mode automatically), and this behaviour is identical in all versions.

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Originally Posted by MrFlibble View Post
Interestingly enough, v1.2 does not seem to have any neon lamps that can actually be destroyed by the player, even though this feature was already present in Duke Nukem 3D.
This is also not entirely correct, as there are some breakable neon lamps; others remain indestructible, like in previous versions.

Anyway, I also noticed this little thing:

The simple sky texture in level 3 was replaced by a panoramic view of mountains and forest. This change, however, is not very obvious because most of the sky is obscured by structures in the open areas (temple entrance and courtyard; the area with chasms later into the level has a different sky altogether), with only the sky being visible in both versions unless you really look around.

Another difference is that v1.2 seems to have weapon priorities: for example, if you start level 3 with no previously collected weapons, pick the UZI and then pick sticky bombs, you'll switch from the UZI to the sticky bombs; however, if you pick the bombs first you won't switch to the UZI automatically when you pick it. In v1.0, you'll switch to whatever newly acquired weapon you've picked, no matter what it is and what you already have in your arsenal.
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