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#1 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Quote:
Quote:
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2010
Location: ,
Posts: 884
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You like manuals. You like manuals. You love them. You cannot resist manuals. Your gameplay experience is meaningless without manuals. ![]() Proud Beta Tester for Desura Since October 28, 2010 |
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#3 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Thank you for the link. That clears everything up indeed.
It's... interesting, to quote Gregory House. |
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#4 | ||
Join Date: Jul 2009
Location: Hungary
Posts: 760
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![]() Should this one remind me of Nethack? That had some sort of randomization in it as well, if I'm correct. This game is very impressive anyway.
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#5 | ||
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![]() Nethack has some procedural generation, but most of it only "autolevel of monsters and loot to character" and "generating solvable maze". This game seems more than that...
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