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#71 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() Quote:
Things happening in Fallout / Fallout 2 are random, there're not that many scripted events like in Ultima Underworld or it's quite different anyway. Always save a game if you think something dangerous will happen, because it certainly will. Also try to avoid saving in the middle of combat, if your chances are bad that you'll win it, you have bad chances to run out of it. |
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#72 | ||
![]() ![]() ![]() Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,721
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![]() Q1: do what Scatty said.
Q2: There ARE quests what can prevent or cancel each other, but nothing can go "fatal" - meaning you'll be able to finish the game whatever you do. The only thing that can be fatal is death, or spending some 17 years walking around mindlessly, what is many times more then you'll need whatever way you play. Q3: YES, they'll disappear after a couple of hours. Store everything in containers (on your buddies, your car's trunk, shelves). Beware, that too many items in the same area can cause problems in the engine - so sell things regularly. You'll need cash anyway (buying certain things happen through conversation, where no items are accepted appart from money). An advice to Den: save regularly as the addicts can without reason turn hostile, and then you'll stuck for Den. Also when going through doors in the starting area the childrens in the door steal from you, so when passing through enter combet mode, pass the door, then exit combat mode. Q4: - APs do not incrise. Some perks can incrise them of course. - the gun sucks, use the magnum, or buy the hunting rifle: it is one of the best starting weapons (but do not use it for close aim). - exp comes from quests. Talk with NPCs and listen on what they say! This is not some Icewind Dale... |
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#73 | ||
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![]() Quote:
Not quite sure how about normal patches, but in killap's RP, when an addict attacks you in den, then you kill him, nobody else goes after you.
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Great Wyrm vs. Hammerhands, my favourite combination. |
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#74 | ||
![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
Posts: 2,532
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![]() My sincere thanks to all of You, mates.
Have a good time. Me? First solid sleep, a cup of coffee and.. back in the battlefield, Y'now.. |
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#75 | ||
![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
Posts: 2,532
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![]() Its incredible, impossible!!
Listen my tragedy: I dully restored my companion and start completing all quests after dear Wardencz Spoiler. I did almost all (except Dereck, love book -probably nuts- and meeting with Anna-ghost) when suddenly I noted I have not my new expensive Hunting rifle! Ax, these small bastards at the door of Becky. OK. I back to saved file with the rifle..Restored. No, OK. Now I see that my shovel is vanished! What to do? Have some chance to buy or find new shovel, because my task wants this device to bury some bones in the graveyard? I checked all dealers for shovel, not at all.. Or has to return to my flash memory and search for save file with shovel which will be very, very bad variant because I will loose 2 days work.. crying yog Is this quest with graveyard mandatory or not? Pls be prompt because I stop playing now waiting for advise and solution.. |
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#76 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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![]() You will be able to get a shovel later and you can hold of on this one quest for a bit. Most quests in the game are not needed as such, but are there for the story and the lore.
In other words save often in the Den from now on so that those annoying kids don't nick anymore of your stuff and come back when you have a shovel to finish this quest. I do think that there is an addict in one of the buildings that will sell you stuff that the kids nick, but can't be a hundred percent sure. Think about this though, at least you can see the kids. The first time I played those kids were all censored and my equipment just vanshied for no reason. |
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#77 | ||
![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
Posts: 2,532
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![]() Quote:
grateful yog |
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#78 | ||
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![]() In any case, there's one shovel in Smitty's locker(the guy with car, 3 lockers, one of 'em has shovel in it), otherwise, if a kid steals a thing from you, you can freely try to steal it back(it won't become hostile after failed pickpocket).
EDIT: the kids, if stole anything from you, will later run to their masters( Becky, Tubby, Flick, The hole) and put the item they stole into their "barter" inventory, so you can otherwise buy them back. //drunk.
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Great Wyrm vs. Hammerhands, my favourite combination. Last edited by wardencz; 14-01-2011 at 11:01 PM. Reason: edit |
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#79 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() The kids don't have the things they steal. Either those items appear right at this older guy with Italian accent in the same house, who's directing them and selling things, or they disappear altogether.
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#80 | ||
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![]() Actually, if you notice the kid stealing from you(present time) it has the item in their inventiry, so you can steal it back right away.
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Great Wyrm vs. Hammerhands, my favourite combination. |
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