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Old 13-01-2011, 09:45 PM   #71
Scatty
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Well,
Q: I have companion -Sulik, but he is badly wounded.
I presented him a stimpack, but I dunno how to help him to restore.
He was 9/89 only. We slept in room and he increases to 21/89.
What to do now? He is real camarad and help me much.
(We attacked some golden geckos and covering me he was hit hard.)

Q2: Pls tell me if I do some action before another this will be fatal or not?
Example: In UW2 I was free to do any action and game is triggered after specific one(s). Is the same principle here?
Hope You understand me?
You can right-click on Sulik, hold mouse button and scroll down the icons to the one which looks like a backpack. This will open your backpack to use an item on him. Double-click there on the stimpack and it will be used on Sulik.

Things happening in Fallout / Fallout 2 are random, there're not that many scripted events like in Ultima Underworld or it's quite different anyway. Always save a game if you think something dangerous will happen, because it certainly will. Also try to avoid saving in the middle of combat, if your chances are bad that you'll win it, you have bad chances to run out of it.
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Old 13-01-2011, 11:05 PM   #72
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Q1: do what Scatty said.

Q2: There ARE quests what can prevent or cancel each other, but nothing can go "fatal" - meaning you'll be able to finish the game whatever you do.
The only thing that can be fatal is death, or spending some 17 years walking around mindlessly, what is many times more then you'll need whatever way you play.

Q3: YES, they'll disappear after a couple of hours. Store everything in containers (on your buddies, your car's trunk, shelves). Beware, that too many items in the same area can cause problems in the engine - so sell things regularly. You'll need cash anyway (buying certain things happen through conversation, where no items are accepted appart from money).

An advice to Den: save regularly as the addicts can without reason turn hostile, and then you'll stuck for Den. Also when going through doors in the starting area the childrens in the door steal from you, so when passing through enter combet mode, pass the door, then exit combat mode.

Q4:
- APs do not incrise. Some perks can incrise them of course.
- the gun sucks, use the magnum, or buy the hunting rifle: it is one of the best starting weapons (but do not use it for close aim).
- exp comes from quests. Talk with NPCs and listen on what they say! This is not some Icewind Dale...
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Old 14-01-2011, 05:57 AM   #73
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Originally Posted by twillight View Post
Q1: do what Scatty said.

Q2: There ARE quests what can prevent or cancel each other, but nothing can go "fatal" - meaning you'll be able to finish the game whatever you do.
The only thing that can be fatal is death, or spending some 17 years walking around mindlessly, what is many times more then you'll need whatever way you play.

Q3: YES, they'll disappear after a couple of hours. Store everything in containers (on your buddies, your car's trunk, shelves). Beware, that too many items in the same area can cause problems in the engine - so sell things regularly. You'll need cash anyway (buying certain things happen through conversation, where no items are accepted appart from money).

An advice to Den: save regularly as the addicts can without reason turn hostile, and then you'll stuck for Den. Also when going through doors in the starting area the childrens in the door steal from you, so when passing through enter combet mode, pass the door, then exit combat mode.

Q4:
- APs do not incrise. Some perks can incrise them of course.
- the gun sucks, use the magnum, or buy the hunting rifle: it is one of the best starting weapons (but do not use it for close aim).
- exp comes from quests. Talk with NPCs and listen on what they say! This is not some Icewind Dale...
Don't worry, you can use hunting rifle at close ranges, not a scoped one tho.

Not quite sure how about normal patches, but in killap's RP, when an addict attacks you in den, then you kill him, nobody else goes after you.
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Old 14-01-2011, 08:02 AM   #74
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My sincere thanks to all of You, mates.

Have a good time.

Me? First solid sleep, a cup of coffee and..

back in the battlefield, Y'now..
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Old 14-01-2011, 04:51 PM   #75
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Unhappy H E L P

Its incredible, impossible!!

Listen my tragedy:

I dully restored my companion and start completing all quests after dear Wardencz Spoiler.
I did almost all (except Dereck, love book -probably nuts- and meeting with Anna-ghost) when suddenly I noted I have not my new expensive Hunting rifle!
Ax, these small bastards at the door of Becky.
OK. I back to saved file with the rifle..Restored.
No, OK. Now I see that my shovel is vanished!
What to do?
Have some chance to buy or find new shovel, because my task wants this device to bury some bones in the graveyard?
I checked all dealers for shovel, not at all..

Or has to return to my flash memory and search for save file with shovel which will be very, very bad variant because I will loose 2 days work..

crying yog



Is this quest with graveyard mandatory or not?

Pls be prompt because I stop playing now
waiting for advise and solution..
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Old 14-01-2011, 04:56 PM   #76
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You will be able to get a shovel later and you can hold of on this one quest for a bit. Most quests in the game are not needed as such, but are there for the story and the lore.

In other words save often in the Den from now on so that those annoying kids don't nick anymore of your stuff and come back when you have a shovel to finish this quest. I do think that there is an addict in one of the buildings that will sell you stuff that the kids nick, but can't be a hundred percent sure.

Think about this though, at least you can see the kids. The first time I played those kids were all censored and my equipment just vanshied for no reason.
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Old 14-01-2011, 06:07 PM   #77
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Talking Nice

Quote:
Originally Posted by DarthHelmet86 View Post
You will be able to get a shovel later and you can hold of on this one quest for a bit. Most quests in the game are not needed as such, but are there for the story and the lore.

In other words save often in the Den from now on so that those annoying kids don't nick anymore of your stuff and come back when you have a shovel to finish this quest. I do think that there is an addict in one of the buildings that will sell you stuff that the kids nick, but can't be a hundred percent sure.

Think about this though, at least you can see the kids. The first time I played those kids were all censored and my equipment just vanshied for no reason.
Big Thanks, dear DarthHelmet86,

grateful yog
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Old 14-01-2011, 10:58 PM   #78
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Big Thanks, dear DarthHelmet86,

grateful yog
In any case, there's one shovel in Smitty's locker(the guy with car, 3 lockers, one of 'em has shovel in it), otherwise, if a kid steals a thing from you, you can freely try to steal it back(it won't become hostile after failed pickpocket).
EDIT: the kids, if stole anything from you, will later run to their masters( Becky, Tubby, Flick, The hole) and put the item they stole into their "barter" inventory, so you can otherwise buy them back.

//drunk.
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Last edited by wardencz; 14-01-2011 at 11:01 PM. Reason: edit
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Old 14-01-2011, 11:01 PM   #79
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otherwise, if a kid steals a thing from you, you can freely try to steal it back(it won't become hostile after failed pickpocket).
The kids don't have the things they steal. Either those items appear right at this older guy with Italian accent in the same house, who's directing them and selling things, or they disappear altogether.
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Old 14-01-2011, 11:06 PM   #80
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The kids don't have the things they steal. Either those items appear right at this older guy with Italian accent in the same house, who's directing them and selling things, or they disappear altogether.
Actually, if you notice the kid stealing from you(present time) it has the item in their inventiry, so you can steal it back right away.
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