|
|
Thread Tools | Display Modes |
31-07-2010, 01:49 PM | #21 | ||
Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
|
I think the scenario from the Heroes of Might and Magic III demo was also specifically made for it. In any case, it is quite short and hard to play since here's a one-month limit to finish off the two opponents. I guess it was deliberately done so, to tease the players as well as to show off some of the full game.
__________________
FED2k Forums - Westwood Studios' Dune games and more |
||
|
|
08-08-2010, 11:08 PM | #22 | ||
Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
|
Quote:
Here's the cockpit from the full version for comparison: The demo mission also seems to be absent from the full game - at least, the walkthroughs seem not to mention anything like it. The title screen in the full version is coloured differently as well.
__________________
FED2k Forums - Westwood Studios' Dune games and more |
||
|
|
23-08-2010, 12:36 PM | #23 | ||
Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
|
CyClones demo also has a unique level which was specifically created for the demonstration purposes.
__________________
FED2k Forums - Westwood Studios' Dune games and more |
||
|
|
23-08-2010, 03:18 PM | #24 | ||
Join Date: Aug 2010
Location: ,
Posts: 28
|
Test Drive II - The Duel
Console The 2 console Versions (SNES & Genesis) is a whole new game. Both have the F-40, Lamborghini & the 959, But the Genesis has 3 tracks, where the SNES has 4 tracks. Also the the Snes Version has Voice overs, EG when stopping for gas, a Voice comes up saying "Fill 'er up". The Genesis version has Music that plays when driving, which no other version has. Amiga The Amiga version is the same as the Dos version, Except that it has more colour/better graphics. On the mountain side one can see spraypaint painted on. Also the RUF was made a lot faster that any other car.
__________________
(e_e) |
||
|
|
23-08-2010, 08:45 PM | #25 | ||
Join Date: Mar 2005
Location: Buggenhout, Belgium
Posts: 122
|
I recently got my hands on a CD demo of C&C1, which contains (the same) 3 missions for GDI and 3 missions for Nod.
where the original demo only has some special stuff in the 3rd GDI mision, these Nod missions ALL have special stuff: you get flame tanks to wipe out the village in the first one, artillery to annihilate the base in the second one, and in the third one, where you normally start on a sealed off island, they made it connect right to the mainland, and gave you stealth tanks (chinook-dropped, even) once you reached the mainland. The missions can be seen here: http://nyerguds.arsaneus-design.com/...pics/demo-gdi/ http://nyerguds.arsaneus-design.com/...pics/demo-nod/ (in the mappics/ folder you can find the original campaigns to compare with) The iso of the demo CD can be found here, btw. (200 mb) There's also at least one mission on the Nintendo64 version which does a similar thing, connecting 2 originally separated pieces of land to decrease the difficulty. Probably done to compensate for rather unwieldy controls. On that note, and since the thread title includes ports too, the C&C1 PlayStation and Nintendo64 ports both contain a set of "Special Operations" which are unique to their console... well, were unique, until they were extracted The PlayStation and Saturn versions also have the game music tracks as they were originally made, whereas the PC version's tracks had voice clips removed because the devs thought they'd be 'too distracting' for the players. This was probably mostly because they included voice clips of the same voice as the computer voice that gives you messages ingame. Note that most of the original tracks with full sound clips were still included in the original DOS version of C&C as hidden tracks, and can be unlocked with a code that was only recently discovered (adding the line "Scores=remix" in the game's config file). This code makes all available original tracks replace their dumbed down counterparts. For some bizarre reason though, the programming to use this code was missing from the latest DOS version (1.22) of the game. This is made even more mysterious by the fact that the Win95 port, which is based on that version, does have the code. Last edited by Nyerguds; 23-08-2010 at 10:38 PM. |
||
|
|
27-08-2010, 11:26 PM | #26 | ||
Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
|
Quote:
Quote:
Interesting... Perhaps they were using an the same source code as the basis for the Win95 version, but some last-minute changes that were introduced during the compilation of DOS v1.22 were not included in the "master" source code?
__________________
FED2k Forums - Westwood Studios' Dune games and more |
||
|
|
27-08-2010, 11:50 PM | #27 | ||
Join Date: Jul 2008
Location: Gdansk, Poland
Posts: 586
|
Quote:
EDIT: no, I don't remember that mission. Wikipedia confirms my findings: music, sound f/x and certain engine details retained from previous X-Wing. Lasers sound lame! Last edited by RRS; 28-08-2010 at 12:24 AM. |
||
|
|
28-08-2010, 12:42 AM | #28 | ||
Join Date: Apr 2008
Location: Locke, United States
Posts: 31
|
You happen to be missing one of my personal favorites. The Space Quest 6 demo was a complete mini-adventure with full voice acting. A borg parody turns the entire crew into lemon sorbet and only Roger can save them.
|
||
|
|
04-09-2010, 01:52 PM | #29 | ||
Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
|
Sounds cool Thanks for input!
__________________
FED2k Forums - Westwood Studios' Dune games and more |
||
|
|
14-10-2010, 01:26 PM | #30 | ||
Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
|
Guys, has anyone here played the Age of Empires beta? I've seen some screenshots some time ago, which showed minor interface differences. Perhaps there was something else as well?
__________________
FED2k Forums - Westwood Studios' Dune games and more |
||
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
kittybrod - Shareware Versions: Wolfenstein 3d and Doom 1 | kittybrod | Offers | 4 | 06-06-2009 07:07 PM |
Demos | LotharGR | Old Suggestions | 12 | 10-04-2008 10:54 AM |
Settlers 2 With No Com Ports | markus | Troubleshooting | 3 | 29-08-2006 03:24 AM |
Demos | Yamcha | Old Suggestions | 62 | 20-11-2004 03:24 PM |
|
|
||
  |