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Old 05-07-2010, 04:54 AM   #1
Wicky
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The reason why most modern games are crap is because 2010's complexity to programming a new game beats the fantasy out of the software students' brains.
They are transformed from young men with fantasy into robotic databanks who can store a gazillion informations, like full-hd, environmental HDR, dolbysurrounded, triplebuffered, antialiased, softstenciled and physX'ed graphic engines. The minimum requirements to learn these is way too high, and so the gameplay suffers.

For most classic games it's the same problem, just that they have all the gameplay, but wish for better graphics. So I have an idea about Crysis and Dwarf Fortress getting married. Both run simultaneously on a computer, where DF occupies the CPU and Crysis occupies the graphic card. Everything that is happening in the CPU shall be passed on as ASCII-graphics to the graphic card, and Crysis picks those up and creates a vivid 3D-world on the monitor.
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Old 05-07-2010, 07:24 AM   #2
TotalAnarchy
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Quote:
Originally Posted by Wicky View Post
The reason why most modern games are crap is because 2010's complexity to programming a new game beats the fantasy out of the software students' brains.
They are transformed from young men with fantasy into robotic databanks who can store a gazillion informations, like full-hd, environmental HDR, dolbysurrounded, triplebuffered, antialiased, softstenciled and physX'ed graphic engines. The minimum requirements to learn these is way too high, and so the gameplay suffers.
That can't be true, because today's games are so big, they have huge teams working on them. The idea is made by one person, the art by another, and the coding by others. The results are very polished games, but they tend to lack in originality.
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Old 05-07-2010, 11:34 AM   #3
Wicky
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That can't be true, because today's games are so big, they have huge teams working on them. The idea is made by one person, the art by another, and the coding by others. The results are very polished games, but they tend to lack in originality.
Ok then explain me, why big companies with huge teams never have a crazy group of freaks among them, who know shit about coding, who give a damn about political correctness and just want to create a funny game?

If you were right, then the person, who was responsible in Crytek's team for "creating the idea and gameplay mechanics behind Far Cry" must have been a complete sucker. Yeah, he clearly cashed 300.000 dollars for twelves words saying:
"i want a game where you can shoot people with guns, woot!"

I also want 300k dollars for developing an "idea" that can be summarized in twelve words!

You need to realize that "ideas" and "gameplay" have nothing in common with "big companies" and "huge teams"
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Last edited by Wicky; 05-07-2010 at 11:39 AM.
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