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#8 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Quote:
A simpler means of achieving free redistributability of the program would be just changing the license, allowing you to retain the copyrights for any future use. According to this article, including an appropriate licensing document with the software pretty much takes care of that. To give you something to work from, here is a copy of a release note included by Apogee in their freeware re-release of Caves of Thor: A generalized fill-in-the-blanks version would be something like this: Code:
<title> Release Notes - <current date> <title> is (c) <original release year>/<current year> <copyright holder> --------------------------------------------------- This game was discontinued from our product line a long time ago, and has been re-released as freeware in <current date>. There are a few notes you should be aware of with the release. 1) We offer no support for this freeware release. 2) This game was not produced with modern computers in mind. You may need a third party program such as DOSBox (http://dosbox.com/) to run it properly on modern computers. 3) This game is released as freeware. That's not to be confused with public domain, abandonware or GPL. This is a freeware release, which means we retain full legal rights to the title and it's materials. You are free to play the game as we've released it, but not free to "do whatever you want with it", which includes selling it or otherwise using the materials for your own gain. -- <copyright holder>, <current date>
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![]() "God. Can't you people see I'm trying to commit a crime against science and nature here?" -- Reed Richards Last edited by The Fifth Horseman; 02-02-2010 at 01:58 PM. |
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