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#11 | ||
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#12 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Save your progress then check what are the most recently modified files in the game directory.
Chances are the savegame will be the first in order (or close to being it) |
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#13 | ||
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#14 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Whichever file manager you are using, it will have an option to display detailed information about files in a given directory - including the time of last changes made to them - and an option to sort the contents of any directory by any of these criteria.
I mean, come on... even Windows Explorer can do it. |
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#15 | ||
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#16 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Look at the top of the directory listing. The columns are "Name" "Extension" "Size" "Date" and "attibutes". Click on the title of any column to sort the display using that column. Click again to reverse the sorting order.
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#17 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: Beograd, Serbia and Montenegro
Posts: 88
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Each savegame is apparently saved in a *.ins file. Hm, now only it lefts to figure out how to handle them. |
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#18 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Bad Konig, Germany
Posts: 3,565
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![]() Use a hex editor if it's not a plain textfile? I think we should write a hex editor tutorial as well...
__________________
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#19 | ||
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But still in the end, it's not as simple as he made it seem. I have no information upon which to draw a potential conclusion which are which. |
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#20 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Write down how much money you have in that savegame.
Convert that to a hexadecimal value. Search that in the save file. If no results, reverse order of bytes (every two characters = byte, so 12 34 56 78 90 becomes 90 78 56 34 12). |
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