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#52 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Tartu, Estonia
Posts: 98
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![]() There are alot more numbers in kamasutra you know
and 69 means cancer astronomical sign
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<T-Wolf> man, my girlfriend left me for some f*ggot named robert <RdAwG20> you don't live in Hope mills do you? <T-Wolf> ya, why man? <RdAwG20> lol, just wondering, was her namne alisson? <T-Wolf> you mother f*cker |
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#53 | ||
Join Date: Mar 2009
Location: Sundsvall, Sweden
Posts: 406
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![]() Oh God, of course we didn't know that!
Teach us how to be an adult, Aarne. Please! I beg of you! Feed us with your epic knowledge! We don't know half of it! ... >_>
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---last.fm |
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#54 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: Wigston, England
Posts: 88
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Got some Daedric armor and weapons, i been toying around with some mods lately, and i done all the Dark BrotherHood Missions aswell, they take some time to complete Btw, don't become a Vampire, its really crap, and it took me ages just to get a cure, i spent like up to 4 to 8 hours spread over 3 days just to find the stuff just to get cured of Vampirism! However if you get biten, i think its in the first 3 days, you can reverse it with a cure disease potion i think or something that has the propeties to cure disease, if not, then you have to do a long quest to get cured! Unless you want to be a Vampire in the game, but Vampirism didn't suit the Argonian, its eyes are normally like lizards, and when i became a vampire it looked too human and freaky! But i did many things in the game and acommisphied loads! Btw the game is a bit racist to Argonians! Listen to what others say to you when playing as one, or a fight occurs between a Argonian or other Humanoid creature, some lines include "I going to make a pair of boots out of you Argonian" well i can't remember the rest, but the game does have lots of racism throw to Argonians in Combat, as some enemies use certian phases that are racist to Argonians... However it is a good game i spent loads of time into as it is! |
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#55 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Cleveland, United States
Posts: 254
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![]() I like being a vampire, but then again I have a mod that doesn't make me look like an ugly vampire unless I go too long without blood, so my character looks normal unless crouching. Then all you have to do is drink blood once every one or two days. Guild houses are a good place to find easy targets. You get nice bonuses as a vampire. I know there are mods that give you hoods and stuff that protect you from sunlight, but I haven't messed with those yet. I probably use 80 or more mods in the game. I've seen a lot more interesting ones the other day, I might have to go through and update my mods and find new ones. Like one mod that's supposed to open up all cities so that they're a part of the game world and not separated by load screens.
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#56 | ||
Join Date: Oct 2005
Location: Capital Federal, Argentina
Posts: 582
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#57 | ||
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Location: Wigston, England
Posts: 88
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#58 | ||
![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: ,
Posts: 61
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![]() _r.u.s.s. mentioned Wasteland, and some might chalk it up to nostalgia, but I think it's something to consider.
With the older games, like Wasteland, you weren't overwhelmed by OPENNESS, the grand views and limitless potential. Oblivion is a huge mansion, but it feels somewhat empty... Wasteland is a cozy cottage and you feel at home. With Wasteland, some might pooh-pooh the limitations, but, as a good book, it is up to the player to flex his/her imagination. With Oblivion, with the grandness, we expect more grandness. We expect a lively world with limitless potential, yet we soon experience the blandness. Our senses, eyes and ears, tell us we're in a vast realm, but our interactions don't match up with the grandeur, there is an imbalance... That could be remedied, in one fashion, by including a chatty companion to break the monotony. Baldur's Gate II nailed that aspect. At least in Fallout 3, we're traipsing around a desolate waste, so we shouldn't expect to find much hustle and bustle. In Oblivion, the world is teeming with life, but it doesn't really feel like it as we play. Grand Theft Auto: San Andreas was similarly wide open and it had something to add spice to the recipe, a variety of cutscenes. These helped to give the world something to which we could relate, they helped create drama, I guess you'd call it. They're snippets, representative of what is actually going on around us in the homes and businesses, something we didn't have in Oblivion. Last edited by Skyfly; 24-06-2009 at 09:22 PM. |
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#59 | ||
![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: Ixelles, Belgium
Posts: 18
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![]() Magic is most powerful in Oblivion. With an Altmer mage one can eventually one-shot everything whilst with a warrior or archer it's just tedious mowing down the high level enemies.
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#60 | ||
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Location: Wigston, England
Posts: 88
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