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Old 28-01-2009, 09:54 PM   #1
Japo
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Nerds don't code in Flash. :bleh: Nerds do Fortran. (Nah I never learnt Fortran.)

You don't need to detect collisions in this case, the bodies can't move freely. The equations describe their movement and their solution will simply yield the positions of all solids--of course compliant with the boundary conditions that were inserted in those same equations.
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Old 28-01-2009, 10:00 PM   #2
_r.u.s.s.
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in this case, the algorithm would be a real cpu killer, you can't code everything perfectly as it could be in real life

speaking about nerds, assembler ftw
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Old 28-01-2009, 10:56 PM   #3
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No really, it isn't intensive at all, for that human body a 486 would be more than enough if coded in C for example. If you have for example 14 solids, in 2D that means 14x3=42 variables, after applying the boundary conditions you have only 42-26=16 variables. The kind of problems that can be solved with computers nowadays may have millions of variables.

http://upload.wikimedia.org/wikipedi...ualization.jpg

It's not like in real life, it's an approximation, you define the precission with the method (first, second... order, etc.) and the step size (in time). Every instant you estimate the 16 position variables from their values one step before.

http://upload.wikimedia.org/wikipedi..._rectangle.png

Assembly is for programmers, you can't ask an engineer to code in assembly. Most will even use Matlab, Maple or Mathematica most times instead of a generic compiled language.
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Old 28-01-2009, 11:00 PM   #4
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well human body is usually placed in a complex world so it can be called "game"
(i mean, except the sick examples tulac gave us)
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Old 28-01-2009, 11:58 PM   #5
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Quote:
Originally Posted by _r.u.s.s. View Post
speaking about nerds, assembler ftw
Russ, go play Wrath of Earth and you'll see the raw power of Assembler.
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Old 02-02-2009, 12:30 PM   #6
Icewolf
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I recommend:

Vector Tower Defense

and

Drop Kick
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Old 27-02-2009, 04:39 AM   #7
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Bars Of Black And White

Nice and slightly disturbing.
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Old 05-08-2009, 03:07 AM   #8
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Take the concept of Sokoban and wrap it into visuals from Cadaver and you get Grave Shift 1, a nice retro-styled, isometric tile game.

For fans of Transport Tycoon: http://www.freeonlinegames.com/rpg-g...ay-valley.html

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Old 14-08-2009, 02:51 AM   #9
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http://www.newgrounds.com/portal/view/498969 - Super Mario 63! Basically, it's a 2D version of Super Mario 64, with the FLUDD pack from Sunshine. It also comes with a nice level editor, and you can share and play other people's levels.

http://www.newgrounds.com/portal/view/301341 - The Fancy Pants Adventure! This platformer's a little bit like Sonic, what with its insane speed and such. It focuses more on physics and momentum, though, and it's a lot of fun. The sequel is even better.
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Old 21-08-2009, 11:49 PM   #10
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I always wanted a game about war trains:
http://www.miniclip.com/games/rails-of-war/en/
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