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#1 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Peterborough, England
Posts: 61
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![]() @ Quin: I've stuck the direct link up underneath where the pic should be, not sure if that will work better for you or not.
Suffice to say I really don't think I've improved that much in 5 years. I took a looooong break for a while with the odd doodle here and there and have only really taken up my drawing habits again within the past year or so. My understanding of anatomy has improved a little thanks to some life drawing workshops my uni set up, but other than that....well, it's difficult to tell without me doing a big piece, which I really don't have time for at the moment with all the work I have to do. @Spoonman: Do you mean that for the CV or for a drawing in general? Thanks for the comments guys =] |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() who needs an improvement if you draw like that o_o
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#3 | ||
Join Date: Apr 2005
Location: Turin, Italy
Posts: 1,043
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![]() Cave project looks good, expecially the crystals!
The worst things are the mushrums/trees which looks too "plastics/squared", maybe they oly need different textures... |
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#4 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Peterborough, England
Posts: 61
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![]() Hmm. Do you mean it's too blocky or the texture itself is something you don't like?
Both issues are likely to be attributed to the very low polygon count. If normap mapping would work on my laptop I'd have a bash at adding more detail that way via zbrush, since that's the method the industry uses. I'd have to UV map the meshes properly though, which would alter the original texture. I'll add it to the list of things to do once my troll project is done =] Speaking of which, here's an update on that one =P ![]() http://i10.photobucket.com/albums/a1...ftmodelled.png I'm currently working on the texture, which I'll have some pics of soon n_n |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() i dunno, i like both mushrooms and crystals
btw are you adding bump mapping to that troll?
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#6 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Peterborough, England
Posts: 61
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![]() I'll be adding a normal map so he can get some finer details like wrinkles, spots, scratches etc. As well as refine the shape of the ears hopefully :amused:
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#7 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Peterborough, England
Posts: 61
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![]() Quick update on the texture, what do you guys think?
![]() http://i10.photobucket.com/albums/a1...skinzones4.png |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() awesome troll lady
ps. did you get my pm?=P
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#9 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Peterborough, England
Posts: 61
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![]() I didn't notice it 'til you mentioned :P
I certaintly wasn't expecting it either! Thank you very much, I'm downloading the file right now =D Once I get the troll rigged I'll upload some playblasts. I can't wait to get him pulling some really expressive faces ! Hehe n_n |
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#10 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: Saint George, Canada
Posts: 22
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![]() That's cool :amused: It looks like an ogre.
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