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#1 | ||
![]() ![]() Join Date: Sep 2008
Posts: 1
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![]() Quote:
Every time I try I get a 'save game error' I'm using DOSbox and mounting drive c: as the directory in which both the Doomsday and the Matrix folders are found, should I be doing something different? |
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#2 | ||
Join Date: Dec 2006
Location: Hounslow, England
Posts: 182
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![]() You can get the manula,the logbook, the cluebook and the quick reference card for this game from replacementdocs now.
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#3 | ||
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![]() Delete the configuration file before starting the game from DOSbox. It's called MATRIX.CFG (and for Countdown to Doomsday it's BUCK.CFG). Upon restarting the game you will be asked what your configuration is, select the appropriate (VGA, Soundblaster, etc.) and a new config-file will be created. During these questions you will be able to specify a save game path.
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Cleveland, United States
Posts: 254
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![]() I still need to finish this game. I'm disappointed by the PC speaker sounds. I wish someone could hack the game to add in better sounds. It's frustrating when the Commodore 64 version has better sounds, but this version has better graphics. I stopped playing when I got mad that there was a door I couldn't pick and apparently I was just a tiny bit under the skill limit and I couldn't find a cheat program to raise my lockpicking or whatever skill that game uses. If anyone knows of one, let me know.
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#5 | ||
![]() ![]() ![]() ![]() Join Date: Dec 2009
Location: Stockholm, Sweden
Posts: 10
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![]() Hi guys, I was wondering if anyone here would happen to have an archive of the original install disk for this game?
Might sound a bit nutty but I'm collecting the original release(disk copies) of all the Gold Box games, and am lacking the two Buck Rogers ones. Once again, it's an archive(RAR or ZIP) of the original INSTALL disk that I am looking for, not the pre-installed game available here on Abandonia! Thanks for any help! |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2010
Location: Dwight, United States
Posts: 8
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![]() Quote:
I know I got through the ratwurst den in Losangelorg (to save the children, of course!) when I originally played this from the floppy disk version decades ago, but it's been a long time since then. When the whole party can attack them, it's not really a problem, but to actually rescue the kids, 1 character has to go through a tunnel and tackle about 5 or 6 of them single-handed. My Desert Runner warrior has plenty of grenades and a grenade launcher, but after that first grenade has been switching to her lighter weapons -- and getting killed by the rats before she can finish them off. Since she's got the highest STR score of anyone in the party, perhaps I should also give her a rocket launcher or plasma thrower temporarily, so she can give the rats a dose of that, then a grenade, and then switch to the lighter weapons? Which of the lighter weapons are most effective against unarmored but nimble animals like ratwurst? They seem to dodge a lot of needle gun shots (and probably would bolt gun shots, too, since they work the same way), so I've been trying laser pistols & rocket pistols instead (for the high rate of fire). Another character has a microwave gun, which only seems to be useful against unarmored animals, so perhaps I could give that to my warrior, too. Any suggestions? Last edited by The Fifth Horseman; 07-02-2010 at 09:51 AM. |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2010
Location: Dwight, United States
Posts: 8
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![]() One of the last things your character party needs to do before leaving the RAM prison on Mars is to rescue Scott.dos (the digital personality that's been advising your party throughout both Buck Rogers games) from the digital sharks hunting him down in the prison's computer. In order to do this, a character has to make:
A) A successful Programming roll to access the computer; B) Up to 5 successful Programming rolls to shut down the data cells; and C) Up to another 5 successful Programming rolls to find the one where Scott.dos is. If multiple characters in the party have Programming skill, you are given the option to have a second character attempt to complete all this; however, a second failed Programming roll in a row means that Scott.dos is "dead." My problem is that I only had 1 character develop Programming skill, and it's only at a pretty mediocre level (33%); thus, it's extremely difficult (maybe impossible) for her to succeed at that many Programming rolls in a row. If anyone is just starting one or the other of SSI's Buck Rogers games, a word of advice: It's possible to "muddle through" a lot in these games (especially in Countdown to Doomsday) with minimal to mediocre skills, but not here in the Mars Prison area. Be more long-term-thinking in your party's skills development than I was, and develop at least 1 character with the highest possible Programming skill (2 if you can manage it!). If anyone's already completed this game not too long ago -- is it possible to complete the game if Scott.dos does get eaten by the digital sharks? |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2010
Location: Dwight, United States
Posts: 8
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(That thumping noise you may be hearing is me banging my head against the wall over this silly thing! |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2010
Location: Dwight, United States
Posts: 8
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#10 | ||
![]() ![]() ![]() Join Date: Apr 2009
Location: Highgate, England
Posts: 1,459
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![]() I have a solution for this, but it involves a hex editor and messing with your game files to change stats and stuff.
Not sure if that is that's what yr after. biddybiddybiddy. ![]() NB - this photo was taken *before* Megan's law came into effect. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Buck Rogers - Countdown to Doomsday | Romano | Games Discussion | 40 | 09-12-2011 04:32 PM |
Buck Rogers - Planet of Zoom | Romano | Games Discussion | 1 | 03-04-2008 10:26 PM |
Buck Rogers: Ctd - Unable To Save Characters | samtam90 | Troubleshooting | 3 | 22-10-2007 03:33 PM |
Buck Rogers I, II, III | cedriczg | On site | 4 | 11-09-2007 10:39 PM |
Buck Rogers 2 | Buck Rogers 3 | Falcoix | On site | 11 | 09-11-2006 05:38 PM |
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