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#851 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() because your computer is racist
seriously, we're not fortune tellers to know your pc specs, os, how did you try to run the game, etc..
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#852 | |||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Quote:
Unfortunately, that text is just a blurb. It's not actually possible to cyborgize your soldiers or modify your androids. Regarding the latter, remember they are completely immune to psionics: if you're confronting aliens with mind control abilities or large amounts of Brainsuckers, make them your forward scouts. Quote:
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You're probably doing something wrong. |
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#853 | ||
![]() ![]() Join Date: Jul 2008
Location: Zagreb, Croatia
Posts: 1
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![]() I recently managed to get apocalypse working, thanx to new version of dosbox. I really loved it back in the days and even now it still has a lot going for it. Anyway one of the things always enjoyed was destroying whatever I was raiding, be it Marsec, Transtellar, any of the gangs (most commonly osiron) even Extropians.
In my latest raid vs Osiron I really out did myself. I raided the slums and got the map with large square building that sits on top of 7 pillars with eight pillar in the middle housing the lift and staircase on one side. I had the idea of bringing down the entire 6 story house. Using disruptors and vortex mines I blew 3 rightmost pillars along with staircase. Entire eastern section started to fall apart. From the bottom to top it was literally raining buliding. It was fascinating. Among the wreckage it rained 7 or 8 osiron soldiers as well. they didn't make it. |
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#854 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() I once tried doing something to the extent, except arming all my agents with dual-wield Devastator Cannons. Was funny to watch buildings fold like card houses.
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#855 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2008
Location: Chelsea, England
Posts: 5
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![]() What the hell, is going on?!
Some blobs come out of a hole, I chase and shoot down said blobs, how do I land and start a mission, are there no instructions?! Why god damb it why? Why I tells ya!!!! Arrrrrrrrrrrrrrrrrrrgh!!!!!:mad: Etc! |
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#856 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() In order to begin crash site recovery, you need to load several troopers to a flying vehicle (don't forget to equip them!!!) and send said vehicle to the crash site.
And the manual is here: http://www.abandonia.com/files/extra...pse_Manual.zip |
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#857 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2008
Location: Klaipeda, Lithuania
Posts: 8
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![]() Guys, i've got a big big problem. At the start of the game the Aliens get their asses kicked badly, but later they bring a big angry cannon and send my hovercars to hell. Im hopeless! Although I used to play EU on SuperHuman, I play this one on novice and still my ass is red from being kicked by alien ships!
Latter in game, when those pesky Selectoids or something come in to greet me, some new type of alien ship comes out and kicks my hovercar's ass so bad, his engine started crying. I bought That Hawk Warrior thingy, equiped it with the missile evasion matrix (why is a matrix SO BIG ???) and that thingy which gives you more chances to hit the target. And it still gets sent to hell. Im hopless. What to do ? (I didn't mentioned that I have only six soldiers because every time they get kicked they're asses on a battle field they're grand parents from mars start crying so much, that mars was once again a ocean world. But never the less, now I'm okay with ground battles, but ships are still a thick in the ass.) |
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#858 | |||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Quote:
A large enough swarm will eat most UFO types alive. :amused: There's one UFO type which uses swarm-type ammunition, though, and for that you'll need Hawks. Hovercars do best with long-range, high-accuracy weapon systems - like Prophet missiles. Quote:
Then equip each hawk with at least one evasion Matrix - altough two wouldn't hurt - and as many targeting systems as you can ram in there. Remember that it's best to load the large ones there first, since the more you put in the less increase in accuracy you get. 2 large targeting modules give you a 45% accuracy boost. Quote:
Hire every recruit you can. You need a 12-man team ready for missions and a 6-man backup unit to rotate in for any troopers who lose more than 25% of their health. |
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#859 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2008
Location: Klaipeda, Lithuania
Posts: 8
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![]() Thanks for the answers, but I still don't understand one thing. When you say swarm the Saucers with HBikes, how many do you mean ?
P.S. Yes, I raid Cult, and ussually get ~4-5 psyke thingies, but that ussually isn't enough. And later they get those mini-rocket-launchers, which kick my soldiers back to baby status, because I don't have PShield yet P.P.S. Six soldiers are enough for me even when skeletoids or whatever come out. And I don't have any choice. Even though i'm allied with MAlliance and S.E.L.F., I don't have many recruits. By the way, is that normal that sectoids ussually outpower humans IN ALL WAYS. Even strength ! |
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#860 | |||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Quote:
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Also, there's one uber-easy way of getting cash: stun raids against organizations you're allied with. http://www.abandonia.com/vbullet/sho...&postcount=541 Quote:
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